Team Fortress 2

Team Fortress 2

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Desolation
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Other: Smissmas
Game Mode: Payload
File Size
Posted
Updated
49.119 MB
Nov 2, 2024 @ 11:42am
Nov 1 @ 2:47pm
4 Change Notes ( view )

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Desolation

Description
Desolation - A 4 Point Payload Map set in a Gray Mann Robot Facility.

Winner of the TF2Maps.NET "Stack The Deck Contest"
https://tf2maps.net/threads/major-contest-18-stack-the-deck-results.53127/

An exciting Brutalistic styled TF2 map set in the snowy northern region. Tested for months on end and sure to be fun (for most, can't please all) with a payload elevator, dynamic fog, and robot easter eggs!

LORE:
Set 1 week before the events of MVM, RED Team have stumbled upon a Gray Mann Robot Production Facility, and have seized control of the Robots that were designed to kill them. RED, clueless to this fact, plan to use them to Kill BLU Team, which is why they plan to blow up their stolen robots.

-CREDITS-
MayaMogus - Layout, Artpass
Blade X64 - Payload Elevator Logic

-Special Thanks-
  • TF2Maps for hosting the contest this map won, and a majority of playtests
  • UEAKCrash for hosting more playtests and providing his mapping tutorials online
  • Katsu :3 for being a Day 1 supporter
  • YM/'Rito and asdf1308 for helping me learn modelling
  • My friends for being awesome <3
  • The Game Night server folks for being the best <3
  • Ponds34 for being super cool and awesome
  • Midnite for finding and reporting some bugs
  • Valve for making Team Fortress 2

And YOU the player, for at least visiting this page. I hope you enjoy the map!
Popular Discussions View All (1)
1
Nov 6, 2024 @ 4:49am
Feedback or Bugs GO HERE
MayaMogus
34 Comments
MayaMogus  [author] Nov 1 @ 5:25pm 
Update:
RC2

BORING STUFF

- Added a third fog controller to make a less dense outside fog. Might consider adding to other places

- Lighting tweaked so theres less entities but same lighting effect

- Better Occlusion

- Adjusted small bits of geometry

- Small prop movements

- Added a small cubby at A

- un-func_detailed a lot of geometry

- re-func_detailed a lot of propper geo

- Added a fence on last to help with sightlines

- Decreased time awarded on capture for B and C

- Improved Clipping

- Added Navmesh


FUN STUFF

- There are now at least one of every robot merc in the map. Can you find them all?

- Added some interactivity to one of the other easter eggs

- Added an Amogus (find him)
GoodFishMan May 23 @ 3:46am 
Hey @MayaMogus im here to ask you if i could use your Electrical Transformers v2 and Bin models for my Team Fortress 2 Mod, called Mercenaries, thanks.
MayaMogus  [author] Feb 28 @ 5:53am 
@Oblivion_Covert I had asked a friend who was planning on making a custom navmesh, but you are right, i'll add one in the next patch. Apologies
Horzion_Covert Feb 28 @ 5:37am 
No navmesh for bots? :steamfacepalm:
Gött Feb 16 @ 1:05pm 
banger
MisticLaFrite Jan 24 @ 5:22am 
Banger
Bebrishniy Jan 11 @ 6:51am 
so cool:steamhappy:
mikta Dec 13, 2024 @ 1:12am 
Had lots of fun playtesting it. I wish this one was added in this years winter update. There would have been at least something I would be enjoying.
Serge Ivanov Nov 12, 2024 @ 2:09pm 
Pretty neat, definitely feels like an official map
Star in a pond Nov 10, 2024 @ 4:50pm 
Strong map