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Laporkan kesalahan penerjemahan
idk if anything else got changed in the base game and broke stuff like the osttrupen.
so if u notice something else thats like this, then plz let me know
thank you for the report so i can fix it.
In regards to the priest airburst it is a very old ability, the bug is that the vet 2 mentions it gets unlocked, which i have removed from the vet 2. I changed the way the ability works ages ago, added a cost to it and made it only able to kill infantry, removed the damage vs buildings & vehicles but added a temporary stun. After that i decoupled it from vet requirements, sense i added a munition cost and changed the way it worked. the vet description seems be something i missed so good eye. as for the other feedback im combing through & working on that right now, and making my rounds fixing stuff that needs it as well as old descriptions. I saw your posts in the bug report section so i will change over there to converse.
- counter battery / counter battery
- increased non-barrage range / Increased RoF
- Increased RoF and Counter battery range / Increased Counter Battery range and Barrage Accuracy
- decreased scatter on non-barrage / -
- increased accuracy for abilities / - (Wehr gains this at rank 3 already)
as you can see, wehr at level 3 has everything except non-barrage range at level 3, but also barrage accuracy over the OKW. This makes a Vet 3 Wehr mortar stronger than a vet 3 OKW mortar, since barrage is the main point of mortars.
Having 5 levels of vet is supposed to be a buff for OKW. Yet this mod seemingly turns this supposed advantage into a negative on a few units.