RimWorld

RimWorld

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DragonBond
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Mod, 1.5
File Size
Posted
Updated
16.438 MB
Oct 11, 2024 @ 10:50am
Feb 10 @ 3:37pm
29 Change Notes ( view )

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DragonBond

Description

Hey there! My name's Crow, and welcome to my first mod!

I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion featuring the proud, dragon-bonded Velonir.

Due to my limited capabilities I couldn't do everything that I wanted but I hope that with some more help from the community I can get those details in yet.

I hope you enjoy playing as much as I enjoyed creating it!



























I still have big plans for DragonBond, but if I kept waiting for it to be "perfect," it might never see the light of day. That said, here's a sneak peek of what's coming next:
  • Capes
  • More Outfits and Armors
  • Weapons
  • Dragon Bond Abilities
  • Dragon Hunters Ideology
  • Dragon Armor

I don't like [insert feature here]!
No worries! I’ve included mod options for the Dragon manhunting chance when using the DragonBond ability and for Faction disapproval, so you can tweak the odds or disable them entirely. If there’s something else you’d like to see as optional, just let me know!

Can I commission you?
For art? Absolutely!
For a simple, xml mod? Sure, we can discuss it, though I’m not the best person for it.
For C#? Nope, sorry. There are many talented coders out there who would love to take on commissions. My mod is only alive because I keep smashing my head against a wall until something works! I'm definitely not a professional coder.

Do I need all the DLC to play this?
No, you don't! I tried to optimize it so everyone can enjoy the mod. Without Biotech you won't have the Velonir race nor their bond Ability, but you'll get the armors and the Faction.

The Dragon bonds are boring/op!
I’m open to feedback! Please let me know how I can improve them. I’d love to hear everyone’s ideas, and I’m happy to make tweaks.

The armors are unbalanced!
This mod was made with Medieval Overhaul in mind, so it may seem weaker if you're not using that mod. But feel free to tweak them however you'd like!

I found a bug!
Please let me know! I’ve tried to be thorough, but I’m sure a few bugs might have slipped through. Any reports would be greatly appreciated!

How can I reach out to you?
You can find me in the official Dragons Descent[discord.gg] discord server! I’m a bit quiet, but I’m always around, and there’s a dedicated channel to discuss this mod!

You didn't add compatibility with this mod!
Do let me know if you'd like me to add compatibility to a mod that I missed checking out. You can also make a patch yourself if you'd like!

Can I make a mod on top of your mod's concept?
Yep! Feel free to use anything that I've done in this mod as long as you credit me!


Vanilla Races Expanded: Highmate
For inspiring the idea of different Dragon bonds based on Dragon types!

Vanilla Psycasts Expanded
For the concept behind the faction penalty when selling Dragons or Dragon eggs!

Medieval Overhaul: House Roxmont
For being a great inspiration and study material!

Vanilla Factions Expanded - Medieval
For being an amazing study material that helped me get this mod working!

Dragons Descent
Simply for existing and being such an amazing mod. And a special shout-out to Otter for all the help!

Rimworld Discord Server
A massive thank you to the incredible people there who guided me through this process. This mod wouldn't be here without you!

[ko-fi.com]

If you want to vote on new content, be in on the updates or just commission me!
[www.patreon.com]
Popular Discussions View All (2)
1
Apr 22 @ 6:58pm
Noble velonir apperel doesnt count as a noble apperal for royalty title's.
BeyazSnatcher
1
Nov 28, 2024 @ 9:08am
Error report Dragon Bond
Wistala
207 Comments
Crow  [author] Apr 28 @ 6:49pm 
@Saga I don't think that has to do with my mod, the egg and the nest are from Dragon's Descent. You should be able to move it to a stockpile after moving/removing it's nest and then from the stockpile the pawns will place it on any new nest made.
Saga Apr 26 @ 4:26am 
Are we supposed to be able to move the eggs? I can't move the starting egg and if I move the nest it won't let me store dragon eggs in there, they don't show up as an option to Allow, not even in regular stockpile zones (This one is probably intentional but I tried it to see if I could) - Am I supposed to be able to move the eggs into nests (Even ones I make) ?

I saw waay back on the comments here around May 2024 that someone using Prepare Carefully was unable to bond (Probably with a dragon they started with I have to assume as they didn't specify at all.) and do you think that might be the one making it so I can't move the starter egg for the scenario OR any egg I spawn in with?
Saga Apr 22 @ 7:09pm 
@Crow I do not! That might do it, thank you for the swift reply though, damn ^^ - This makes me less worried that it's a bug or something then if its just tied to that
Crow  [author] Apr 22 @ 6:58pm 
@Bot_Elliot This is a bug rn, I'll be fixing it in the next version.

@CombineElite19 No, I don't play on 1.4.

@神说万岁 Yes, it gives a Pawn more Animal Handling skill which will make taming more Dragons easier :D

@Saga Do you have Biotech?
Saga Apr 22 @ 5:38pm 
I don't see the scenario when I go to start a new colony, I only see "Dragon Thieves" and the rest are just base game scenarios.
神说万岁 Apr 16 @ 5:57am 
Is the dragon in the script's dragon nest fixed as a white dragon?
CombineElite19 Apr 10 @ 7:37am 
Possibility for 1.4 support?
Bot_Elliot Mar 28 @ 2:15am 
where can i craft the dragon helm, they don't appear in the fueled smith or tailor bench in my game. Maybe incompatible with some mod?
Vargr Mar 8 @ 12:20pm 
is this mod pack multiplayer compatible as i dont see it on the list for it
Crow  [author] Mar 5 @ 10:07am 
@JigsawFox Assuming you're using a Velonir pawn, you just have to draft them and the ability shows up.