RimWorld

RimWorld

501 betyg
More grouped buildings
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Mod, 1.5, 1.6
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757.483 KB
5 okt, 2024 @ 21:39
12 jul @ 13:41
14 ändringsnotiser ( visa )

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More grouped buildings

Beskrivning
This is a simple mod that groups some similar buildings into a drop down menu instead of clogging their respective tabs.

NOTICE
Thanks to Cedaro, we now have a lightweight and very nice looking solution for stuffable grouped buildings that requires Float Sub-Menus, which is now a hard requirement. This also means that RIMMSqol is no longer required for stuffable buildings (it is still compatible). Hooray!

Additionally, if XML extensions is installed, most* patches become toggleable, so you can tweak it to your liking. All patches are enabled by default. To access these settings, simply click the little plus button next to the vanilla mod options button.
Note that any changes require either a game restart to be applied.

*Small mods that add one or two things usually don't not get options.

List of grouped buildings
Check this first if you can't find something!
Please click HERE for a complete list.


Compatibility
  • If you are using RIMMSqol, please make sure to enable Mod settings > QOL > General settings > Reapply on game load. This should already be on by default.

Issues
  • If float sub-menus is not enabled, stuffable buildings will still be grouped, but you will not be able to choose the material. It will use the default material (usually wood or steel) in that case.
  • Replace stuff is now compatible, but it is unclear why it was incompatible in the first place - possibly something to do with over wall vents/coolers. If you run into any issues regarding this, please let me know.

Credits
Cedaro - Material submenu mod, directly integrated into this mod. Also patched incompatibility of said mod with RIMMSqol.

If you have any suggestions for more stuff to group, please let me know in the discussion page!

叶!
Populära diskussioner Visa alla (2)
11
29 aug @ 20:02
KLISTRAD: Group suggestions
Warspite Enthusiast
186 kommentarer
Reestock 12 nov @ 19:15 
I found a bit of an issue. Any item that is a default for a building group, is essentially free of a research requirement if there's anything in that menu that is unlocked.
For example, Vanilla Furniture Expanded adds the chiseled bed, which is under the bed group, so if you're in a tribal start before the simple bed is normally unlocked, and you do have the chiseled bed unlocked, then you get the simple bed free.
Waiter 7 nov @ 23:14 
stuff arent getting grouped, is there perhaps a reason why?
Reestock 18 okt @ 8:10 
I got a error :(

[More grouped buildings - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="DankPyon_TailorsBench"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
XmlExtensions.OptionalPatch(key='patch_VFE_MedievalOverhaul_Production', defaultValue='true'): Error in <caseTrue> in the operation at position=1
Verse.PatchOperationSequence: Error in the operation at position=2
Verse.PatchOperationFindMod(Medieval Overhaul): Error in <match>
[End of stack trace]
KimKao 11 okt @ 13:04 
bug find.
XMLextensions\Patches\VE\XMLext_VFEArchitect.xml
about PatchOperationFindMod
it's should be?
"VanillaExpanded.VFEArchitect"
CrimsonKnight 30 sep @ 3:33 
Replace Stuff - Continued causes this mod to not work. :(
稗田家の山茶花 5 sep @ 7:01 
叶!
清风6897 1 sep @ 1:01 
叶!!! 神
我是AN94小姐的狗 15 aug @ 10:54 
叶!
Starempire42 14 aug @ 20:11 
Question, does this work with clean categories, dropdowns?

https://steamcommunity.com/sharedfiles/filedetails/?id=3455529827
Misterdino Prime 7 aug @ 9:43 
for some reason is not working, theres some general way to fix? update game, reinstall mod or something like that?