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For example, if you start out as a tribe and you can only build slab beds, instead of it just showing "slab bed" and no sub menu item, it show normal beds and then when you click on it to select what you want to build it offers only slab bed.
However if you just dont click slab bed and click to build, you will be able to build normal beds.
Hopefully i made that explanation as straightforward as possible. Ty and love the mod.
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3343888138\ModPatches\VE\VFESpacer\Patches\VFESpacer.xml"
Unsure about why this is suddenly happening. Looking at the patch, nothing jumped out as wrong.
https://steamcommunity.com/sharedfiles/filedetails/?id=2567438519&searchtext=LTS
I removed this and float sub menus, booted up and saved then reapplied the mods and it seems to be working again now, so maybe it was a load order issue with something
I can't group them with regular beds since defs are loaded on game start, and since slab beds have the <canGenerateDefaultDesignator>false< tag, the patch wont actually be applied. It is only when you load into a game with the precept that the game "unlocks" it and puts it in the architect menu.
https://steamcommunity.com/workshop/filedetails/?id=2864015430
"If float sub-menus is not enabled, stuffable buildings will still be grouped, but you will not be able to choose the material. It will use the default material (usually wood or steel) in that case."
https://steamcommunity.com/sharedfiles/filedetails/?id=3118185542
While having this mod in a modpack under the conditions described below, i definitely saw an error "Performance fish is inactive", it happened yesterday. However, today - after seeing your message, obviously, i decided to change mod order (aka put float menu BELOW fish), there's no such error. Wonders of rim, i guess. Sorry for false detection, and if it's now false but rather "rare", i'll be sure to attach a log next time it happens.
Here is the load order I used. Fish patches are still applied and I see no indication saying otherwise. I also use it with fish on my regular saves with ~150 other mods and I've yet to see that happen. Can you give some more details?
[Mod list length: 11]
Prepatcher
Harmony
Fishery - Modding Library
Core
Performance Fish
Royalty [Official DLC]
Ideology [Official DLC]
Biotech [Official DLC]
Anomaly [Official DLC]
Float Sub-Menus
More grouped buildings
1. If your mod is inactive, only float menu active, then fish works corretly.
2. If your mod is active, and float menu placed ABOVE performance fish, it works correctly.
3. If your mod is active, and float menu placed UNDER performance fish, it doesn't works.