RimWorld

RimWorld

449 ratings
More grouped buildings
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Mod, 1.5, 1.6
File Size
Posted
Updated
757.483 KB
Oct 5, 2024 @ 9:39pm
Jul 12 @ 1:41pm
14 Change Notes ( view )

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More grouped buildings

Description
This is a simple mod that groups some similar buildings into a drop down menu instead of clogging their respective tabs.

NOTICE
Thanks to Cedaro, we now have a lightweight and very nice looking solution for stuffable grouped buildings that requires Float Sub-Menus, which is now a hard requirement. This also means that RIMMSqol is no longer required for stuffable buildings (it is still compatible). Hooray!

Additionally, if XML extensions is installed, most* patches become toggleable, so you can tweak it to your liking. All patches are enabled by default. To access these settings, simply click the little plus button next to the vanilla mod options button.
Note that any changes require either a game restart to be applied.

*Small mods that add one or two things usually don't not get options.

List of grouped buildings
Check this first if you can't find something!
Please click HERE for a complete list.


Compatibility
  • If you are using RIMMSqol, please make sure to enable Mod settings > QOL > General settings > Reapply on game load. This should already be on by default.

Issues
  • If float sub-menus is not enabled, stuffable buildings will still be grouped, but you will not be able to choose the material. It will use the default material (usually wood or steel) in that case.
  • Replace stuff is now compatible, but it is unclear why it was incompatible in the first place - possibly something to do with over wall vents/coolers. If you run into any issues regarding this, please let me know.

Credits
Cedaro - Material submenu mod, directly integrated into this mod. Also patched incompatibility of said mod with RIMMSqol.

If you have any suggestions for more stuff to group, please let me know in the discussion page!

叶!
Popular Discussions View All (2)
9
Jul 22 @ 12:01pm
PINNED: Group suggestions
Warspite Enthusiast
172 Comments
4885_that_you Jul 26 @ 6:31am 
Don't know why suddenly not working
海獭RKq Jul 25 @ 7:04am 
叶!
Paprikahörnchen Jul 18 @ 11:06am 
@Snuggy Huh?
Snuggy Jul 18 @ 6:51am 
Fucking Yegor you POS, i no longer trust this mod.
Hadley Jul 17 @ 4:53am 
I can't get it to work in my current modlist. Anyone knows potential mods that could break it?
moo Jul 12 @ 4:06pm 
Two patches need updating:

Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="SolarGenerator" or defName="VFE_AdvancedSolarGenerator"][not(designatorDropdown)]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=2
XmlExtensions.OptionalPatch(key='patch_VFE_Power', defaultValue='true'): Error in <caseTrue> in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Furniture Expanded - Power): Error in <match>


Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="ElectricSmelter" or defName="VFE_FueledSmelter"][not(designatorDropdown)]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=4
XmlExtensions.OptionalPatch(key='patch_VFE_Production', defaultValue='true'): Error in <caseTrue> in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Furniture Expanded - Production): Error in <match>
moo Jul 12 @ 2:31pm 
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Warspite Enthusiast  [author] Jul 12 @ 1:44pm 
Updated. A few of the supported mods have not been updated yet so I could not check compat for them. Will check again later.
chocoavena Jul 11 @ 12:38pm 
1.6?
OganessonG Jul 7 @ 12:28am 
work in 1.6