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Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106\Data\XML\Structures
Open these files:
Templates_Ground_Structures.xml
[Insert Faction Name]_Structures.xml (ie. Imperial_Structures)
In Templates_Ground_Structures.xml find the "Template_Faction_Capital" item and copy this section:
<Planet_Income_Bonus_Ability Name="Maintenance_Cost">
<Specific_Mod_Source_Text>TEXT_ECONOMY_CAPITAL</Specific_Mod_Source_Text>
<!-- 3% bonus to base planetary income -->
<Percentage_Income_Modifier>0</Percentage_Income_Modifier>
<!-- plus an absolute 0 credits to planetary income -->
<Absolute_Income_Modifier>1000</Absolute_Income_Modifier>
<!-- net effect of +( (base income * 0%) + 20) credits -->
<!-- <Additional_Multiplier_On_Mining_Colonies>1.5</Additional_Multiplier_On_Mining_Colonies> -->
<!-- net result above multiplied by 2.0 if the affected planet is a mining colony -->
</Planet_Income_Bonus_Ability>
</Abilities>
Then change this line to whatever credit value you want, default is 1000.
<Absolute_Income_Modifier>1000</Absolute_Income_Modifier>
Thanks mate!
1) I'll be releasing an update to add Nzoth to the maps where it's missing in the near future.
2) X1 exists in the SSDs Restored submod I made, it has launch codes in there for this mods as well: https://steamcommunity.com/sharedfiles/filedetails/?id=3342046435