STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

EaWX: TR 3.4 - Gigantic GC Lite Mappack Submod
17 Comments
Bowtie Apr 21 @ 7:55pm 
God this mod is awesome. Can't wait for the next update!
Skeletor  [author] Mar 5 @ 7:26pm 
Go here in your files:
Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106\Data\XML\Structures

Open these files:
Templates_Ground_Structures.xml
[Insert Faction Name]_Structures.xml (ie. Imperial_Structures)

In Templates_Ground_Structures.xml find the "Template_Faction_Capital" item and copy this section:
Skeletor  [author] Mar 5 @ 7:23pm 
<Abilities SubObjectList="Yes">
<Planet_Income_Bonus_Ability Name="Maintenance_Cost">
<Specific_Mod_Source_Text>TEXT_ECONOMY_CAPITAL</Specific_Mod_Source_Text>
<!-- 3% bonus to base planetary income -->
<Percentage_Income_Modifier>0</Percentage_Income_Modifier>
<!-- plus an absolute 0 credits to planetary income -->
<Absolute_Income_Modifier>1000</Absolute_Income_Modifier>
<!-- net effect of +( (base income * 0%) + 20) credits -->
<!-- <Additional_Multiplier_On_Mining_Colonies>1.5</Additional_Multiplier_On_Mining_Colonies> -->
<!-- net result above multiplied by 2.0 if the affected planet is a mining colony -->
</Planet_Income_Bonus_Ability>
</Abilities>
Skeletor  [author] Mar 5 @ 7:23pm 
Then go to whichever faction file you opened and paste it inside the same are of that faction's capital building (ie. "Remnant_Capital") the only exception to this is NR which is "NewRepublic_Senate".

Then change this line to whatever credit value you want, default is 1000.

<Absolute_Income_Modifier>1000</Absolute_Income_Modifier>
Cheeki breeki Mar 5 @ 11:13am 
Anyone know how to give a the faction of your choice more credits?
Skeletor  [author] Feb 18 @ 5:26pm 
Hey! Thanks for the feedback, I'll adjust their starts in the next update. Also, the CSA is not available in the alternate maps, I updated the mod description to clarify that.
Jackal Waggle Feb 18 @ 5:04pm 
hey, why is the corporate sector neglected in half of these maps. their planet amount essentially stays the same for most of the maps and on some maps you can't even play as them???
Skeletor  [author] Feb 14 @ 10:06am 
It only effects one script which spawns heroes at the start of the campaign so it might not work depending on which script they used to spawn in the heroes. So I doubt it will work on Blue's but I'm fairly sure it will work for Legitimacy Manager.
JO31120 Feb 14 @ 10:01am 
Does SSD restored work with blues imperial and legitanacy manager?
Skeletor  [author] Feb 14 @ 9:51am 
@JO31120
Thanks mate!
1) I'll be releasing an update to add Nzoth to the maps where it's missing in the near future.
2) X1 exists in the SSDs Restored submod I made, it has launch codes in there for this mods as well: https://steamcommunity.com/sharedfiles/filedetails/?id=3342046435
JO31120 Feb 14 @ 6:46am 
Hey man great mod. Is it possible to add Nzoth to the era 1 colossal map so that you could build the Aramadia? Im also playing with NCLB and sadly cant build the aramadia. Is there any way you could add X1 over mustafar like in the base game? It would be awesome :D
Skeletor  [author] Feb 12 @ 7:30pm 
@Fanatical Extremit
First of all there's a link in the description for the FotR version. Secondly, both versions, main and lite, are in the collection along with a list of compatible submods for each.
https://steamcommunity.com/workshop/filedetails/?id=2841003276
skandimin Feb 12 @ 9:21am 
He already did
Fanatical Extremist Feb 12 @ 12:23am 
HI is it possible that you can make us a Empire at War Expanded: Fall of the Republic Gigantic GC submod please?
Skeletor  [author] Feb 9 @ 9:37am 
I've updated the TR GGC Collection to include a list of compatible submods, feel free to check it out!
https://steamcommunity.com/workshop/filedetails/?id=2840999900
Skeletor  [author] Feb 5 @ 7:39pm 
Hope you enjoy it!
skandimin Feb 5 @ 7:29pm 
Its Out!!!