Space Engineers

Space Engineers

211 ratings
Halo - D80-LRT Super Condor
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Type: Blueprint
File Size
Posted
Updated
17.026 MB
Sep 4, 2024 @ 6:54pm
Oct 22, 2024 @ 8:39pm
6 Change Notes ( view )
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Halo - D80-LRT Super Condor

Description
The D80 Super Condor, fitted with the Long Range Transport package (LRT), offers extended cargo capacity and is equipped with a rotary cannon and two missile launchers. This variant, based on the now-cancelled Halo TV show, is similar internally to the one seen in Halo Infinite, with a few external details changed.



Scripts are required for the thruster pods and wing movement to Function

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Build Info:


Storage: 14.25 KL
Front Hardpoint: 1x Gatling Gun
Wing Hardpoints: 2x Reloadable Rocket Launchers
Power Plant: 7x Small & 2x Large Reactors
PCU: 49,114
Mass: 564,093

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Features:

-Jump drive
-2 Pilot Seats
-Cargo Bay
-14 Troop Seating
-Survival Kit
-Lift Point
-Surface Magnetic lock
-Large Connector
-Upper Room
-Movable Wings & Thrusters
-Movable Landing Gear
-Chaff
-Engine Off State Effects

And More...

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Overview:



the D80-LRT SuperCondor, which is considered a larger form of the standard Condor. Although the SuperCondor was seemingly based partially on the standard D80 Condor frame, including its cargo-bay (albeit slightly longer) and feature a slipspace drive. It features an extra level, which what appears to be an additional bay on the tail boom, and as well as eight maneuvering thrusters identical to the D79-TC Pelican. The D80 Condor typically features at least seven hardpoints, six of these hardpoints are located on the wings and are retained across all versions of the Condor, the nose hardpoint is often replaced with a multi-sensor suite, emphasizing reconnaissance capabilities. Most Condors are unarmed, with the multi-sensor package replacing traditional armaments found on a Pelican. Its compact and occasionally temperamental slipspace drive contributes to its high cost, impacting its overall operational efficiency. The D80-LRT SuperCondor offers long-range transport capabilities with a focus on reconnaissance and slipspace travel.

https://www.halopedia.org/D80_Condor
72 Comments
Chonahr Apr 14 @ 12:53am 
HOLYSHIT!! good good :D

IF you want look at my covenant Trio Banshee, wraith and ghost^^
https://steamcommunity.com/profiles/76561198343640096/myworkshopfiles/?appid=244850
Whitefire Jan 13 @ 8:03am 
nvm it functions to a degree but its quite wobbly
Whitefire Jan 13 @ 7:56am 
design is fabulous, only issue is no matter what i do i can only go forward and if i select the remote key on hot bar(literally the only thing in hotbar in both cockpits) it crashs game
MEDIC Dec 24, 2024 @ 9:54am 
thank you!! (in the same world as darkwolfe
HEX  [author] Dec 23, 2024 @ 7:48pm 
The scripts used are:
Resource Exchanger 2 by Sinus32
[PARK] Piston And Rotor Keybinds by Merii & Trekki
Whip's Subgrid Thruster Manager by Whiplash141
DarkWolfe2093 Dec 23, 2024 @ 6:47pm 
What script do i need to make the ship work
terrindespottaimmuir Dec 1, 2024 @ 1:29pm 
-Since I have a sneaking suspicion that you have a 99.97% chance of getting Space engineers 2 when it comes out that remaining 3% is simply accounting for the unpredictability of life like the chaos effect preached by the character Dr. Malcolm in the Jurassic Park original Trilogy
terrindespottaimmuir Dec 1, 2024 @ 1:25pm 
hello can you build your designs on starship EVO to They curretly have the best Large grid opimization not to mention the best custimzation options for small grids as well. Would love to see what you could accomplish in that game considering the quality of your designs in this older game. Also Can't wait for Space Engineers 2! I wonder what you plan to do when you get the game.
HEX  [author] Nov 7, 2024 @ 10:10pm 
Check the ownership and make sure it's owned by "Me" on all block including hidden. Seems to be a bug.
pokemon00992010 Nov 7, 2024 @ 4:00pm 
i cant figure out how to fly the ship. like i see alll the controls but the thrusters just wont activate