Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Arknights: Victoria Leader Pack
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Aug 30, 2024 @ 1:04am
Sep 5, 2024 @ 8:25am
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Arknights: Victoria Leader Pack

Description
↑If you like this mod, please throw a 'like' which is important to me
Need DLC:
Gathering Storm, Rise and Fall

This mod add a new civilization, the Victoria Empire, to the game, along with 5 leaders: Jane Willow, Rita Skamandros, Fiona Young, Susie Glitter, Loughshinny
The images materials are taken from Wiki-PRTS, Wiki | Fandom
This mod may performs poorly when used as an AI.

It's recommended to use Suk's Civ Selection Screen.


Civilization: Victoria Empire
Ability: Eternal Stage
Extra territory upon founding cities.
If Golden Age is unavailable, then only Dark Age is available.
Government's effect won't expire by changing government, but take effect in every Government.
Unlocking "Mechaniery" gives +1 relevant yield to Improvements and Buildings, allows you to 'grow' Coal and Iron resources.

Unique Unit: Mounted Police
Victorian unique Medieval unit. Starts with a free promotion.
+2 Combat Strength per unused Movement.Requires Horse Resource Maintenance.
May perform "Retreat" operation on corresponding tile to spawn a higher yield Horse Resource.

Unique District: Royal Dell Arsenal
Victorian unique district that replaces Industrial Zone. Cities with an Encampment allow builders to build it directly.
When this district and buildings in it are constructed, receive a stronger Mounted Police which do not have resource maintenance cost.
Receive Production from adjacent Encampment or strategic resources.
Cities with this district allow to purchase Production with Iron.

Unique District: Royal Guard Academy
Only unique to Rita Skamandros and Fiona Young
Victorian unique district replaces Encampment with lower cost.
Grant Huge Science and Production bonuses from adjacent districts or strategic resources.
Everytime a Great General is activated, all units from this district receive +1 Combat Strength, all cities' Campus and Industrial Zone with this district receive +1 Production.


Leader: Jane Willow
Ability: Spiritual Influence
Cities with a Holy Site receive + 1.5 Faith Per population(2 while in Golden Age), and allow you to Purchase Production with Faith.
Units are allowed to perform "Spiritual Influence" when its movement is less than 1.
Increase your Faith by 20% for each time you gain 4 or more Era Score.

Jane's unique unit: Standard Bearer
Jane's unique support unit that can only grant everytime you initialize capital or change Game Era.
Possesses the active skill "Inheritance of Faith".
Passive effect: Units within 6 tiles do not consume Faith when performing "Spiritual Influence", receive Culture equal to 5% of your Faith generation in cities within 3 tiles.

Leader: Rita Skamandros
Ability: Tempest Command
All Ranged and Siege units gain +1 Range, and when they strike an enemy, they deal splash damage to enemy's adjacent enemies.
Each time you declare war to major civilization, you will receive all yields(Except Food) equal to 50% of your current military strength.
Also receive a Tempest Platoon next to the friendly unit closest to the declared target's capital.(Maximum of 10 in this way).

Rita's unique unit: Tempest Platoon
Rita's unique unit that can only grant one everytime you build a Royal Guard Academy.
Has Combat Strength fix equal to the strongest siege unit your cities have produced.
+1 Movement for units within 3 plots and doubles their EXP gain.(Maximum of 2).
Permanently +1 Combat Strength for all units within that range per promotion.

Leader: Fiona Young
Ability: Military Tradition
Grant Great General points equal to 20% of Units' costs you built or purchase.
When a unit kill an enemy, city that acquires the unit receive Culture and Production equal to 50% of Unit's Combat Strength.
Upgrading a unit will return to this city the Production required for the unit type before it upgrade.

Fiona's unique unit: Charger
Fiona's unique unit that can only grant one everytime you build a Royal Guard Academy.
Has base Combat Strength equal to the strongest unit your cities have produced, and ignore ZOC.
May make Critical Hit when attacking an enemy. Refresh units' Movement within 3 tiles of it when killing an enemy.
Leader ability effects are doubled for it.

Leader: Loughshinny
Ability: Ember of Life
Units won't receive damage from Forest or Jungle Fire. Cities' citizens won't reduced while this city is suffering from Forest or Jungle Fire.
Tiles can receive additional Culture, Faith, Production yields from Forest or Jungle Fire probabilistically.
Woods can be planted with the Reformed Church civic.
When the first 3 cities are created, tiles within their 2 plots will be covered with forest(if available).

Loughshinny's unique unit: Dublinn Flamechaser Soldier
Loughshinny's unique unit that can only grant one everytime you initialize capital or your unit is killed(Probability).
Has base Combat Strength equal to the strongest unit your cities have produced.
Initially has 4 charges to create forest or jungle fires.
For every enemy killed it receive +2 Combat Strength, you may also cost this benefit to +1 the charges.

Leader: Susie Glitter
Ability: Precise Redirection
Builders passing through a land tile where a resource exists automatically grant the corresponding improvement.
Improvements with any resource give 1 Power to its city.
Drones may spend Movement to increase tiles' improvement yields.
But with a probability of causing the city's Required Power to be +1 (This benefit expires when the city is unpowered).

Susie's unique unit: Drones
Susie's unique civilian unit that can only grant one everytime you initialize capital or build a Green Spark.
Ignore ZOC and all move penalty. Receive +1 Movement from each Green Spark.
After spending 50 Movements to increase plot yields, it will disappear, and giving +1 Power to the city.

Susie's unique building: Green Spark
Susie's unique city center building. +1 Amenity.
When city is powered, its buildings that provide additional yields receive +6 of that yield, and can build 2 more districts ignoring population limitations.
Also, all districts and buildings will be repaired automatically.
Each district gives +1 power to the city after having 6 specialty districts.

English diplomatic text will be uploaded soon.

If you find some problems or bugs, please leave a message in the comments section.
36 Comments
teacuptwt Feb 15 @ 11:54pm 
有bug,风暴突击队不能从最强攻城单位那获得战斗力修正
御三 Dec 14, 2024 @ 11:20am 
丽塔太超模了,无解。见没见过一座城一会连秒3座奇观,2只骑警队和7只暴风突击队把军事实力2000的祖鲁一回合灭国!什么究极战狂,见面就宣战,宣战之后在和解,和解之后在宣战,还有暴风突击队不仅刷新自己移动和攻击次数还刷新队友的,带个加经验的卡,7只轮流挨个升级,全是我的回合还是我的回合
Prof Kit T Nov 21, 2024 @ 9:09am 
尝试了下简·薇洛,骑警队行政解锁有点卡节奏,得规划一下。开始不知道需要解锁才能送骑警,科技直走封建然后转王权,最后解锁行政部门的节点我已经落五个工业区三个工作坊了,难受到重开:(
RevyRebecca Nov 17, 2024 @ 7:06pm 
十分具有特色的mod,mod内容看得出来作者废了很多心思,唯一的问题是图标颜色太淡了,后期我在地图上找不到我的单位
Omgitsdenis Nov 11, 2024 @ 1:41pm 
Leader: Rita Skamandros
is totally overtuned.
The unit is broken af in the early game, and the extra ressources you get when declaring war, are absolutely bonkers, once you start snowballing. It was fun, but too easy. Won diety in 68 turns on normal speed, with 8 opponents on a normal map.
The unit has everything. Double attack, speed like crazy, 3 range, melee dmg and can move after attacking and then, theres even splash damage, such a cool concept, but again, making it OP. I would decimate entire hords of enemies within one round with just one unit on lvl 5.

Still loved it for the one try. If you want to beat the game in less than 2 hours, this civ is the way to go.
Oliver. wang Oct 10, 2024 @ 10:22pm 
主线更新了快快加异格推王x
AnsOff Oct 10, 2024 @ 4:09am 
确实,我是和bbg一起开着玩的,大型mod之间兼容性通常都不太好
铭寒stalk Oct 9, 2024 @ 3:39am 
歪,推王异格辣
Ascension  [author] Oct 5, 2024 @ 2:35am 
@AnsOff 单开维多利亚测试是没有任何问题的,您可能是加装了和而不同等大型模组,这类模组本身在大后期便会有明显的卡顿。您可以选择关闭山川河流名字显示减少卡顿
AnsOff Oct 4, 2024 @ 10:27am 
澄闪的召唤物技能用多了存档会不稳定啊(疑似是这个原因),澄闪存档玩到后期明显卡顿而且字会消失,之前玩的时候没出现过这个问题