Team Fortress 2

Team Fortress 2

774 ratings
Broken Hills
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Other: Halloween, Night
Game Mode: King of the Hill
File Size
Posted
Updated
52.052 MB
Aug 29, 2024 @ 10:18pm
Sep 16, 2024 @ 11:34am
5 Change Notes ( view )

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Broken Hills

Description
Howdy ya'll and welcome to your doom!



Fight in a old cowboy town turned mining operation by both Red and Blu team! Fight to the death! Square down!



Someone's not happy that ya'll are messing with his town...



Fight the Sheriff, bad to the bone, over the rights to his town and kill him again! Properly this time I mean.

Fight with 6 different effects applying! Featuring New Horseshoes! Portals to the Western Realm! Bar Fighting! Boo-lets! And some other stuff.



Experience the wild west in the manner you were always meant to- Horror!

(Early upload, expect voice lines, music and such in a later update.)

Update 8/30/2024:
-Fixed clipping around underworld and overworld
-Replaced skybox brush with areaportal window in Red spawn
-Adjusted info screen material to better fit the board
-New music and skeleton stuff to be added I swear. Has to be done with vscript.

Update 8/31/2024
-Fixed Ragtime music not playing right.
-New Boo-let models. Higher poly, more scary.

Update 9/4/2024
-Turns out the direct hit explosion noise -when used by a tf_generic_bomb- doesn't care about whether or not its close to a player or not to play the loudest possible version of the sound. This has been fixed.
-Optimization changes: Red and Blu side now have bigger buildings to block off sightlines to improve what renders and what doesn't. This should probably increase fps.
-Lots of clipping fixes.
-Added an additional wire.

Update 9/16/2023
-Events now happen every 30 seconds when the point is first capped.
-The Sheriff now spawns deputies when spawned
-The Sheriff now plays custom music when spawning and after being defeated
-Adjusted prop fades
-Fixed some props being out of bounds
-Clipping fixes
-The Sheriff now doesn't get as close to spawns as before
60 Comments
erk  [author] Oct 3, 2024 @ 4:44pm 
yeah the mapmaker for that one is already on this one too! We like to think the maps are different enough to co-exist, but I do consider absorbing him via mitosis! haha
Thomasx Oct 3, 2024 @ 3:15pm 
I feel sad for this map cuz there's alr an green guy boss map in the workshop. But good map anyways
erk  [author] Sep 22, 2024 @ 12:53pm 
not possible
FUWWOX Sep 22, 2024 @ 4:33am 
i guess forcefully stop them from taunting? like giving knockback to the player (if they are taunting) before becoming small? like with pyro's airblast or sumn
Cactus.jpg Sep 21, 2024 @ 8:15pm 
Friend inside me
erk  [author] Sep 21, 2024 @ 5:10pm 
what the hell, how the hell are we gonna fix that. shit, thanks for letting me know
FUWWOX Sep 21, 2024 @ 7:07am 
if you choose any weapon slot and then taunt before becoming small, you get to keep the weapon instead of fighting with melee
Dark Turtle Sep 14, 2024 @ 11:09am 
i ain't do drugs, what are you talking about?
Martian Mandalorian Sep 14, 2024 @ 2:47am 
Mufasa stop doing drugs
Dark Turtle Sep 7, 2024 @ 7:38am 
wait, what if there's a new boss that wield lightning magic, but to counter it with the opposite color lightning to vaporize it's health?