Euro Truck Simulator 2
Оцінок: 121
Realistic Economy ETS2 by Quper
2
   
Нагородити
До улюбленого
В улюблених
Прибрати
Розмір файлу
Додано
Оновлено
4.213 MB
27 серп. 2024 о 12:43
17 трав. о 6:12
Змін 64 ( перегляд )

Підпишіться, аби завантажити
Realistic Economy ETS2 by Quper

В колекціях (2) автора _Q_U_P_E_R_
Quper mods
Предметів: 4
Quper ETS
Предметів: 82
Опис
Quper Realistic Economy

It is recommended to add and connect the top addon "Remover Ferries by Quper"


This mod significantly enhances the economy in Euro Truck Simulator 2, making it more realistic and engaging. The mod includes the following changes:

Link version ATS

Economy:
Freight Rates: Recalculated and balanced to reflect more realistic market conditions. Prices have been adjusted for all types of jobs, including external contracts (World of Trucks).
Cargo Prices: Recalibrated for each trailer type. Now, your choice of trailer is based on preference rather than profitability. You can earn well with any type of trailer: livestock carrier, log transporter, tanker, etc.
Employee Income: Adjusted. Fully skilled drivers now meet the garage plan requirements.
Loans: Loan terms are now more realistic. Interest rates have been updated to better match economic conditions, providing players with more realistic financial challenges.
Exchange Rates: Updated to align with real-world economic conditions, impacting in-game financial calculations for greater accuracy.
(Coming soon: Prices for accessories have been reduced.)

XP:
The required amount of experience for leveling up has been adjusted to balance the game.
The amount of experience gained from deliveries and parking has been updated.
Skill development bonuses have been revised to better align with the game's balance.

Used Vehicle Market:
Mileage: Recalculated to create more realistic values. Mileage now better reflects the condition and wear of vehicles.
Prices for Used Trucks: Reduced, making second-hand vehicles more accessible. Prices on the secondary market are now fairer and correspond to the actual condition of the vehicles.
Wear and Price Differences: Made more noticeable. The difference between vehicles in terms of wear and price is now clearer, adding a strategic element when choosing used vehicles.

Garage and Fuel Prices:
Garages: Prices recalculated to better reflect real-world market conditions.
Fuel: Diesel prices are updated weekly and now correspond to current market rates, adding realism to expense management.

Fines:
Traffic Violations: Fines have been updated to better reflect real-world penalties, adding an element of realistic financial planning and strategy.
Job Cancellation: The penalty for refusing a job has been recalculated to increase motivation for completing tasks and adhering to contract terms.

Oversized and Heavy Cargo:
Rates: Increased for transporting oversized and heavy cargo. These jobs are now more profitable and challenging, adding new strategic elements to freight management.

Ferry System:
Prices: Recalculated and adjusted to reflect real-world ferry costs, impacting trip expenses and overall spending.

Vehicle Wear:
Components: More durable, reflecting real-world conditions.
Tires: Wear out faster, adding realism to vehicle maintenance.

This mod turns ETS2 into a highly realistic trucking simulator, where every decision matters!

If you enjoy this mod, you can support the author here: Support the Author[boosty.to]

Коментарів: 68
_Q_U_P_E_R_  [автор] 22 трав. о 2:48 
Mr. Hamburgueso
Yes, of course — you can disable the mod at any time. Once you turn it off in your profile, the game will revert to its default settings and continue functioning normally, just as it did before the mod was applied.

Let me know if you have any more questions!

Best regards, Quper
_Q_U_P_E_R_  [автор] 22 трав. о 2:45 
SasaiLalku Привет, ранее были цены на аксы снижены, верну обратно позже, к сожалению, вручную это делать нужно для каждого грузовика и каждый акс.
Mr. Hamburgueso 19 трав. о 20:15 
Hi, could you help me with the following question?

Suppose you abandon the "mod economy" project or it stops working for some reason in the future... If I disable the mod economy in my profile, will it return to its default mode and continue to function normally?

Thanks for your help!
SasaiLalku 19 трав. о 1:05 
Отличный мод, но) Скорректировать бы цены на аксессуары, а то покупать висюльки и собак с качающимися головами за десятки тысяч рублей как-то странно)
_SVOLOCH_ 12 трав. о 13:45 
Приветствую. По кредитам, сам лоханулся. Только дошло, что там срок кредита увелиечн :steamhappy:
伤心小熊仔 11 трав. о 7:08 
Can you add Chinese currency? I checked your real economy and there is no CNY, please.
Patpat 10 трав. о 2:28 
Fantastic mod for immersion & well balanced, nice job !
_SVOLOCH_ 7 трав. о 18:03 
Снова Приветствую. В банке кредиты слетели, и замечены частые вылеты в портах возле переправ. Не знаю из-за мода или из-за самой игры. Особенно чувствуется в Киле, Травемюнде, Ростке и Кале. Раза с 3-4 удается уплыть. Использую только этот мод, других нету.
_Q_U_P_E_R_  [автор] 7 трав. о 2:58 
@Dead
Thank you for your suggestion — it's definitely an interesting idea!

Please note that a basic fatigue system already exists in the game. It works with two main periods:

Time you can stay awake before fatigue starts affecting your performance.
Time needed for rest/sleep to fully recover.
However, the current system doesn't allow for customizing breaks based on distance (like every 300 km), nor does it support optional meal breaks or intermediate rest periods during driving. These features would require deeper changes to the game’s core mechanics, which are not available to mod developers at the moment.
_Q_U_P_E_R_  [автор] 7 трав. о 2:52 
@_SVOLOCH_
Да с уровнями только так, пока не зайдешь в игру не увидишь реальный(модовый) уровень