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tModLoader

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Elite Enemies
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English, Spanish, Polish
File Size
Posted
Updated
114.033 KB
Aug 26, 2024 @ 10:53am
Sep 8, 2024 @ 10:15am
7 Change Notes ( view )

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Elite Enemies

In 1 collection by stormytuna
stormytuna's Mods
12 items
Description
Elite Enemies adds generic elite variations to enemies and (optionally) bosses!

TLDR

- Adds 19 variations that can apply to any NPC
- Variations range from stat increases to unique effects
- Variations have rarities, which influence how often they appear and how much loot they drop
- Multiplayer is supported
- Currently supports English, (partial) Polish and (partial) Spanish, see below if you'd like to contribute another translation




Variations

Name
Effect
Rarity
Notes
Huge
Increases scale and damage, reduces knockback and speed
Common
Cannot apply to worms, Mutually exclusive with Tiny
Tiny
Decreases scale, increases knockback and speed
Common
Cannot apply to worms, Mutually exclusive with Huge
Jacked
Increases damage, defense and max health
Common
Lucky
Forces all damage dealt to them to have the lowest damage variance possible
Uncommon
Medicated
Immune to all but tag debuffs
Uncommon
Cursed
Inflicts Hellfire when close, inflicts Cursed Inferno on hit, immune to fire debuffs
Uncommon
Only applies during hardmode in corrupt worlds
Ichor
Inflicts Hellfire when close, inflicts Ichor on hit, immune to fire debuffs
Uncommon
Only applies during hardmode in crimson worlds
Blazing
Inflicts On Fire when close, inflicts Hellfire on hit, immune to fire debuffs
Rare
Only applies during pre-hardmode
Glacial
Inflicts Frostburn when close and on hit, immune to Frostburn
Rare
Only applies during pre-hardmode
Glowing
Glows a random colour
Rare
Volatile
Explodes on death
Rare
Spelunker
Glows with a golden light and highlights nearby ores
Rare
Sneaky
Invisible when not near the player
Super Rare
Immovable
Immune to knockback
Super Rare
Thief
Steals items on the floor
Super Rare
Only applies to enemies that can take coins off the floor
Inspiring
Grants nearby enemies increased damage and damage resistance
Super Rare
Only applies after killing Eater of Worlds or Brain of Cthulhu
Mother
Spawns 1-3 smaller, weaker children on death
Super Rare
Cannot apply to worms
Discordant
Teleports around randomly
Legendary
Cannot apply to worms, only applies during hardmode
Phasic
Phases in and out of reality periodically
Legendary
Cannot apply to worms, only applies after killing Skeletron




Rarities

Name
Spawn chance
Value multiplier
Loot multiplier
Common
10%
1.5x
1.2x
Uncommon
5%
2x
1.4x
Rare
2.5%
3x
1.6x
Super Rare
1.25%
4x
1.8x
Legendary
0.5%
5x
2x




Configuration

- Toggle for each variation
- Spawn chance of each rarity [0..1]
- Max simultaneous variations [0..20]
- An NPC blacklist
- Whether to apply NPC scale changes
- Whether to apply NPC velocity changes
- Whether to apply to critters
- Whether to apply to bosses
- Whether to apply to modded NPCs




Credits

- Roton for Polish translations
- fmartingr[github.com] for Spanish translations




Source code: https://github.com/stormytuna/EliteEnemies

If you're able to contribute translations it would be very appreciated! Please open an issue with the translations, or create a PR with the new .hjson localisation file
Originally posted by tModLoader EliteEnemies:
Developed By stormytuna
Popular Discussions View All (1)
2
Sep 6, 2024 @ 12:02pm
Bugger
Ikenie Wo
37 Comments
nitsuJ Feb 16 @ 8:09am 
What does the value multiplier actually do?
MickeytheScott Feb 15 @ 10:40am 
RISK OF RAIN 2 MENTIONED!!
TheSilentAngryCat Feb 9 @ 6:00pm 
screenshots?
Madalovin Feb 8 @ 10:02am 
This mod is neat, but why is Blazing and Glacial only in pre-hardmode? Any amount of variety sounds nice.
I like to play with both evils inside of the world, so having to choose between Cursed or Ichor enemies to face is abit dissapointin'.
Good thing you didn't add "Kono Dio Da" variation xD
Autumnis Dec 7, 2024 @ 7:42am 
rsi kof rain 2?!
Alaska Nov 17, 2024 @ 9:56am 
cant wait for that legendary moonlord fight
Shyning Nov 16, 2024 @ 3:06am 
TheZiiFamily, you can toggle whether critters/NPCs have these modifiers or not.
TheZiiFamily Oct 4, 2024 @ 3:20am 
this is coool, but not looking at what all the effects do and the fact passive mobs get these too it sucks getting frost burn (also during pre hard mode?) and on fire debuffs from butterflys and wondering why im dying, also sucks if you got the book item that keeps you and summons from killing friendly critters, so gota turn it off, to kill the worm thats next to your house

also why have a effect that steals items??? thats my one hard nope! like dont do that please, or maybe have a toggle to turn that one off?
Edam Sep 29, 2024 @ 1:40am 
I killed the nebula pillar and it split into three new pillars. Love it :happyaiden: