Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









********
I suspect the problem lies in the TalkingNPC.json file in the main mod. As far as I know, the TNPC conversation works independently of the NPC itself, meaning you can have an NPC conversation without having to load the NPC from the server. TalkingNPC.json only configures the trigger points and sounds, not the NPCs. Another problem is that I couldn't find a list of the individual sound files in the main mod. While configuring my TNPCs, I unpacked the main mod and searched for the available sound files. Then I searched the config.cpp file for the corresponding sound shader. To be honest, it was a bit time-consuming, but not impossible. I then entered the sound shader's ID into the main mod's TalkingNPC.json file.
Example: class Talking_SoundShader1069
In the example shader, only the numbers are entered into TalkingNPC.json, so basically "1069".
Cheers :)
Hey, the mod is running flawlessly with its current functionality.
Stay tuned for the next update!
This might be possible in the next update. I’m planning to add AIs, which should make the quest system with the TNPCs usable. More cool features are planned for the future.
Cheers!
Your welcome! :)
That's right, the animations are missing. A mod update is on my to-do list. Unfortunately, I don't know when I'll be able to finish it, as I'm working on my own project at the same time. I'm now at the point where I'm fixing and adjusting other mods, including this mod. So don't worry that you've done something wrong, if the trigger works and you hear the sound animation, everything is fine.
Greetings!