Barotrauma

Barotrauma

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Prometheus
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53.511 MB
Aug 23, 2024 @ 10:32am
Nov 3, 2024 @ 12:06am
2 Change Notes ( view )

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Prometheus

Description
2 Years. 2000 Hours. One Submarine.

I hope it was worth the wait.



Prometheus

Tier - III
Class - Attack
Dimensions - 73x15 m

Prometheus-Class Quick Reference Handbook [docs.google.com]



Two years ago, to the day, I started designing a submarine. My goal was to create something unlike anything else Barotrauma's workshop had ever seen- to design a sub that was unique, both visually and mechanically, included systems and features never before seen in Barotrauma, and a submarine that was, above all else, fun to play on.

It wasn't easy. Nearly every part of this submarine was reworked at one point or another, either because of updates breaking functionality, discoveries of new tech, or because it simply didn't feel right.

The result, I hope, is something new. The Prometheus is a bespoke submarine, nearly every part is custom made or edited for use on board this sub. New machines interact with each other in unique ways, existing machines have new mechanics, and every upside has an equally hazardous downside, should things go wrong.



Unique Mechanics
  • Reactor Coolant System
  • Pressure Release Valves
  • Speed Brakes
  • Engine Fires
  • External SCRAM System
  • Reactor Event Log
  • And Much, Much More...



FAQ

Q: That sub doesn't look Vanilla. Are mods required?

A: No. The Prometheus is a completely self-contained content package, simply plug-and-play as you would with any other custom submarine.

Q: Will the sub cause performance issues?

A: It shouldn't. The Prometheus stays within the soft limits set by the submarine editor. If you are experiencing performance issues, try using Performance Fix

Q: Can I swap the submarine weapons out using the hardpoint system?

A: Yes, though I wouldn't recommend it. Everything will function just fine, but the loaders in the gunnery bay will be swapped out for vanilla ones, and it'll look pretty hideous. The horror...

Q: Is the sub bot friendly?

A: Yes, bots can fully traverse the sub, including internal airlocks. (This means husks too...)

Q: Did you really spend 2000 hours building a single submarine?

A: Yeah...



Incompatibilities

The Prometheus uses heavily edited and integrated content from the following mods.

Visual Variety Pack
Oxygear Content Pack
EK Dockyard
Alarms Extended
Alarms, TCAS & GPWS

On their own, these mods are deprecated, and required significant modernization to be used in the Prometheus. As such, they cannot be used together.

There are no other known incompatibilities.



Warning - This submarine may require you to use your brain.
Popular Discussions View All (2)
28
Nov 17, 2024 @ 12:56pm
Bug Reports
SeaverBeaver
3
Sep 2, 2024 @ 2:42pm
A bunch of suggestions (and bugs)
PHOENIX
152 Comments
Oz Bloke May 4 @ 11:49pm 
I believe it may be incompatible with EK dockyards as I keep getting errors trying to load the two and the debug is listing an error with one overriding the other.
icekdh1230 Apr 25 @ 9:22am 
doors have bug when i only have peformance fixes
SeaverBeaver  [author] Apr 24 @ 8:34pm 
Hi. I would like to nominate you for the User Comment of the Year Award.
PHOENIX Apr 24 @ 5:18am 
Hi. I suggest making a legacy version of this sub with a separate page, and in this one, fix all the issues and remove the useless stuff. It would also be cool if a respawn shuttle in the same style would come with the sub.
SeaverBeaver  [author] Apr 21 @ 10:11am 
\/ \/ \/
Draconis🐊 Apr 21 @ 3:43am 
Go over to Barotraumatic Discord and drop your modlist (in Steam collection mode Please!) and I will postmortem the issue.
SeaverBeaver  [author] Apr 20 @ 2:51pm 
Calm Before the Storm hasn't had any effects on the Prometheus, the only appreciable difference the update made to the sub was in how certain types of locational audio sources are handled, and the transparency of certain types of glass.

Performance remains unchanged before and after the update. I would take a look at the rest of your modlist to determine the cause.
Lucehh Apr 20 @ 1:53am 
Is there a current issue with performance since the recent official update? Significant drop in performance for my entire campaign group to almost unplayable on pretty good specs.
Draconis🐊 Mar 13 @ 1:31am 
EK hasn't been updated since November 2022, every EK fork since then has been just cutting away the parts that are broken and prevent the mod from loading, no fixes or optimizations. The latest Chinese version is busted with what looks like it was fed into some sort of AI program which is why the tools and stuff are all weirdly large due to incorrect scale.

They are not up-to-date, they are riddled with tons of issues and unintentional exploits due to being entirely pre-release version code vs 3 years post release and about to get a DLC.
SeaverBeaver  [author] Mar 12 @ 8:47pm 
1) Switch sub to Barsuk.
2) Disable Dockyard, enable Prometheus.
3) Continue on your merry way onboard the Prometheus.

The above workaround takes far less time and effort then going back through and editing every EK identifier to be unique, and then dealing with the possible fallout of that change causing problems with existing campaigns.