RimWorld

RimWorld

31 ratings
ZeroTech-LoopTech
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
1.400 MB
Aug 22, 2024 @ 8:20am
Jun 20 @ 12:50am
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ZeroTech-LoopTech

In 1 collection by LingLuo
ZeroTech
8 items
Description
Zero tech - loop tech
Added several looping technologies for repeated research, each study will add a small amount of all your colonists' attributes
40 Comments
J0hnsy Aug 2 @ 5:07am 
Game freezes for a whole minute and then crashes without unity error logging popping up or errors being logged after. This is due to immediately finishing the global learning factor research however as that was my first research it might also affect the other ones. It was very difficult to diagnose as the last errors received were unrelated as they were received well before the freezing occurred. Freezing was not "not responding," instead it was like the current screen was just stuck on my monitor with no input or music/movement. Is this safe to remove mid save?
Ciannicay Jul 30 @ 12:02pm 
regarding translation: yeah, found out there is an english translation - IF you set your language to english. But i happen to play with german language and this seems to default to Japanese(?) No clue if anything can be done in my case.
LingLuo  [author] Jul 29 @ 6:27pm 
@wizardofmagicmemes Perhaps you have installed mods with the same original content as other HAR, which may cause the effectiveness of loop technology to be disabled
wizardofmagicmemes Jul 29 @ 9:48am 
This doesn't work for me. When i finish the research it doesn't reset nor do my colonists get any of the corresponding hediffs. In the Loop Tech tab it also shows everything is still at Lv.0 and clicking refresh does nothing.
LingLuo  [author] Jul 28 @ 7:18pm 
@Ciannicay I remember making an English translation, may it not be working properly? Let me check
Ciannicay Jul 28 @ 12:11pm 
Would you mind doing a translation into english language?
LingLuo  [author] Jul 27 @ 9:53am 
@打工人 我这个mod的原理是研究完成时har是否属于循环科技的研究,如果是的话为基地添加循环研究的效果,如果有其它modhar了相同的地方,可能会导致其中一方无法正常生效,不是很推荐一起使用哈
打工人 Jul 25 @ 1:18am 
https://steamcommunity.com/sharedfiles/filedetails/?id=735268789 (Tech Advancing)这个MOD可以提升科技等级,我试了试,到工业时代就可以自动循环了。即使是已经卡在研究完成,在完成科技等级升级后就会立刻生效并重置研究。但我还没试要是提升超过工业时代后会不会又卡住........
打工人 Jul 25 @ 12:34am 
我刚才试了试(1.6),发现前面一个老哥说的现象(指研究完成后加成不生效,且研究不重置的情况)会出现在鼠族(rak)开局,还有部落开局的时候。或许是这些开局科技较低,会有哪个*1.5和*2的惩罚导致的?
我个人1.5的时候鼠族开局不生效,经典开局生效。
LingLuo  [author] Jul 22 @ 5:00am 
@MercuryDoll Great idea, but my research will only assign the colonizer status when the study is completed/manually refreshed (to save performance). If it is not displayed in the status bar, it may not be intuitive to determine whether it is effective. I need to think about how to balance it