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Utilizing the values would simply be about replacing the values you've yourself set in your code to increase the time for example and simply replace them with a reference to the sandbox option
Thanks for your comment. What sort of sandbox options would you like to see? The issue with this is, it takes a long time to do them and I already have spent way more time modding the game, debugging, etc. and making these mods than playing the game in the past month of uploading all of these. One day, perhaps, I shall make these. Might wait and see what Build 42 brings first. Most of my mods are at the very least modular to some extent and I try and describe in detail exactly what you'll be getting. I initially was never going to make a single mod before Build 42, but it is clear it will not come any time soon (maybe end of year/holidays period at best). In any case, the more feedback from anyone who uses my mods, the better I can try and make them.
I personally play with a 2 hour day, I tend to balance everything for that. I don't think the game scales many actions against the timescale, maybe only the stats decay, but I am not so sure, I haven't player on a 1hr day for longer than the first ~30-50 hours I played this game in vanilla, and I sure wasn't building any structures or getting more than a few days of survival at a time.
There's a fuck ton of aspects I love in your mods but might not end up using them simply because there is no sandbox options for some of these changes that I do not agree with. Sandbox options would make your mods 10 times better in their concept, if it's a problem of not knowing how to make sandbox settings, don't hesitate to ask on the modding Discord or even the official PZ discord in the modding channel (tho I really feel like you do know how to those since you've managed to make decorations)
Also I usually play with a day lasting longer in PZ, which scales timed actions too but I'm curious how it works with the time delta changing
Thank you very much for the response. I did not know this mechanic and in that case I will definitely be trying it out! (I always take high thirst so I hope I don't die of thirst lol)
-Changed crafting time multiplier x3.0 to x2.5 as some actions became a bit too long.
-Cancelling a cigarette after going through a third of the smoking consumes it and gives you the usual effects. This way you can skip the long animation if you are short for time.
-Fixed some of the food and drink duration script logic that was there in vanilla. E.g. if you ate 3/4ths of an item, but then selected "Eat All", in vanilla you would take as long to eat as the entire full item would have taken. Now it will accurately scale the "Eat All" time to the proportion of the food/drink item remaining.