Hearts of Iron IV

Hearts of Iron IV

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毛泽东思想动态修正
   
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5 aout 2024 à 19h16
6 aout 2024 à 6h07
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毛泽东思想动态修正

Description
在钢铁雄心4的历史模拟中。亚洲某些地方发展一直很不历史。

本MOD为PRC加入了毛泽东西思想的动态修正。让AI的表现向历史靠进一点。

全局变量的数值由获得的核心地块决定。

对AI来说是一点小小的改善。

但统一的PRC将在原版游戏中会异常强大。

兼容其它中国MOD但更换领导人会失去修正。

比如56之路国策。会在换上领导人后生效。失去领导人后失效。
13 commentaires
蓬莱山辉夜 27 avr. à 4h30 
buff确实有点多,确实没想到长度问题。
562450275  [créateur] 25 avr. à 5h46 
air_agility_factor = spchn_fnc3
air_cas_present_factor = spchn_fnc3
air_attack_factor = spchn_fnc3
air_range_factor = spchn_fnc3
ground_attack_factor = spchn_fnc3
army_bonus_air_superiority_factor = spchn_fnc3
air_ace_generation_chance_factor = spchn_fnc3
air_superiority_bonus_in_combat = spchn_fnc3
air_mission_xp_gain_factor = spchn_fnc5
air_training_xp_gain_factor = spchn_fnc5
air_strategic_bomber_bombing_factor = spchn_fnc5
air_nav_efficiency = spchn_fnc3
air_superiority_efficiency = spchn_fnc3
air_intercept_efficiency = spchn_fnc3
air_mission_efficiency = spchn_fnc3
air_cas_efficiency = spchn_fnc3
air_escort_efficiency = spchn_fnc3
562450275  [créateur] 25 avr. à 5h46 
experience_gain_factor = spchn_fnc5
air_mission_xp_gain_factor = spchn_fnc5
experience_gain_army_unit_factor = spchn_fnc5
experience_gain_navy_unit_factor = spchn_fnc5

navy_org = spchn_fnc3
navy_org_factor = spchn_fnc3
naval_strike_attack_factor = spchn_fnc3
navy_submarine_attack_factor = spchn_fnc3
navy_capital_ship_attack_factor = spchn_fnc3
navy_screen_attack_factor = spchn_fnc3
navy_screen_defence_factor = spchn_fnc3
naval_morale_factor =spchn_fnc3
naval_speed_factor = spchn_fnc3
navy_max_range_factor = spchn_fnc3
562450275  [créateur] 25 avr. à 5h46 
army_morale = spchn_fnc3
army_morale_factor = spchn_fnc3
planning_speed = spchn_fnc3
max_planning = spchn_fnc3
no_supply_grace = spchn_fnc3
coordination_bonus = spchn_fnc3
equipment_capture = spchn_fnc3

special_forces_attack_factor = spchn_fnc3
special_forces_defence_factor = spchn_fnc3
special_forces_no_supply_grace = spchn_fnc5
army_infantry_attack_factor = spchn_fnc3
army_infantry_defence_factor = spchn_fnc3
army_artillery_attack_factor = spchn_fnc3
army_artillery_defence_factor = spchn_fnc3
motorized_attack_factor = spchn_fnc3
motorized_defence_factor = spchn_fnc3
mechanized_attack_factor = spchn_fnc3
mechanized_defence_factor = spchn_fnc3
army_armor_attack_factor = spchn_fnc3
army_armor_defence_factor = spchn_fnc3
army_core_attack_factor = spchn_fnc3
army_core_defence_factor = spchn_fnc3
dig_in_speed_factor = spchn_fnc3
max_dig_in_factor = spchn_fnc3
562450275  [créateur] 25 avr. à 5h46 
monthly_population = spchn_fnc3
mobilization_speed = spchn_fnc3
conscription_factor = spchn_fnc3
non_core_manpower = spchn_fnc5

experience_gain_army = spchn_fnc3
experience_gain_navy = spchn_fnc5
experience_gain_air = spchn_fnc3
experience_gain_army_factor = spchn_fnc3
experience_gain_navy_factor = spchn_fnc3
experience_gain_air_factor = spchn_fnc3


land_night_attack = spchn_fnc3
army_attack_factor = spchn_fnc3
breakthrough_factor = spchn_fnc3
army_defence_factor = spchn_fnc3
army_speed_factor = spchn_fnc3
army_org_factor = spchn_fnc3
562450275  [créateur] 25 avr. à 5h46 
research_speed_factor = spchn_fnc5
local_resources_factor = spchn_fnc5
political_power_gain = spchn_fnc5
political_power_factor = spchn_fnc5
stability_factor = spchn_fnc3
stability_weekly = spchn_fnc3
war_support_factor = spchn_fnc3
war_support_weekly = spchn_fnc3
offensive_war_stability_factor = spchn_fnc3
command_power_gain = spchn_fnc5
max_command_power = spchn_fnc5
command_power_gain_mult = spchn_fnc5
max_command_power_mult = spchn_fnc5
resistance_target_on_our_occupied_states = spchn_fnc3
resistance_growth_on_our_occupied_states = spchn_fnc5
compliance_starting_value =spchn_fnc3
compliance_growth = spchn_fnc5
562450275  [créateur] 25 avr. à 5h45 
production_factory_start_efficiency_factor = spchn_fnc5
line_change_production_efficiency_factor = spchn_fnc5
production_factory_efficiency_gain_factor = spchn_fnc5
production_factory_max_efficiency_factor = spchn_fnc5
industrial_capacity_factory = spchn_fnc5
industrial_capacity_dockyard = spchn_fnc5
global_building_slots_factor = spchn_fnc5
production_speed_buildings_factor = spchn_fnc5
production_speed_infrastructure_factor = spchn_fnc5
production_speed_industrial_complex_factor = spchn_fnc5
production_speed_arms_factory_factor = spchn_fnc5
production_speed_dockyard_factor = spchn_fnc5
repair_speed_arms_factory_factor = spchn_fnc5
562450275  [créateur] 25 avr. à 5h45 
不显示是因为太长。放不下。几乎所有的正面属性每块地加百分之一。辅助加百分之二。没有加的属性是因为加上后过去强大或者出现溢出。spchn_fnc3是百分之一。
spchn_fnc5是百分之二。
蓬莱山辉夜 17 sept. 2024 à 8h30 
如果能写成民族精神实时反映就好了,现在完全不知道具体都加了什么属性。
不过ai毛终于能把校长赶下海了。虽然可惜56里强制和谈不能等加国际打下弯弯。
另外能不能加几个收回领土的决议?像56里,租界无法在加国际时和平收回,南面2个军阀也没战宣,只能手动宣,但ai完全没这个倾向。
562450275  [créateur] 6 aout 2024 à 17h04 
对玩家也有效。需要拥有的核心领士。打完谈判下来的才算。每块地加1%几乎全部可以是正值 的属性。删除了组织度防止出现意志仙人。非战斗的属性比如科研加2%。全中国吃了估计加60%包括攻防等几十项。只算核心是防止数值太大变成天堂战士。