Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You have 2 armies that are glitched on top of each other and can not move, with a high tier enemy army nearby that will auto-resolve the floor with you at the end turn and that you can't retreat from. Even when playing manually, good look taking out a dreadquake and a gyrobomber while being pinned down by higher tier infantry and you don't even have any units that can attack the gyrobomber.
Not sure what was intended there, but it's pretty unforgiving to start the game with a disaster battle from the get go. I assume this works better with no additional mods.