Stellaris

Stellaris

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ANZ Almighty Stellarborn
   
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2.421 MB
Jul 31, 2024 @ 12:38pm
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ANZ Almighty Stellarborn

Description
New Difficulty for Stellarborn
Go to SBTG Settings and select the Almighty difficulty or the mod will remain inactive.

Started as a meme mod for masochists but evolved to being lot more serious.
You will die unless you have very op mods or are an extremely good player.

Barely be capable of winning with just ACOT (if you want brain damage).
Bonus difficulties are available if you contact them (to be reworked, not well designed).

  • Absurdly Powerful (Deathwish won’t even come close).
  • Will unseal the outer gates themselves at 2500.
  • Extremely Aggressive, all AI empires will be erased within first 2 years.
  • Includes custom AI tactics to counter attack players.
  • Can escalates in difficulty and upgrade their ships.
  • Use Flowing Light ship sections & components for almost everything.
  • Provide much more light matter than normal Stellarborn difficulties.

DISCLAIMER: This versions is not yet tested with a full play through, expect rebalancing soon.
34 Comments
Willem Aug 24 @ 4:33am 
@Jill, it'll be updated when SBTG gets Updated.
Jill Aug 24 @ 2:12am 
is this playable on 4.0 or will it be updated to 4.0?
HaltDieKlappePaul Aug 31, 2024 @ 12:04pm 
This is more a review than comment --- Part 1 ---

Honestly, comparing this to deathwish just isnt possible, the time it took me to defeat the first wave of fleets after the unsealing already took longer than defeating the entire deathwish stellarborn (turned difficulty to the max, meaning red button twice and butterflie).

After finishing the first wave/hunting the remaining stellarborn in the galaxy, i refilled my fleets and counter attacked, when their reinforment/seond wave then came 30 days later (20 or so honorguard fleets) they completely demolished me, destroying about a quarter of each of my fleets before they went missing and in return i only got one of their fleets aswell as some of each fleets ships, this also happened later in my systems and I was then pretty much dead.

So i went and looked just how much military power they have and their designs...
HaltDieKlappePaul Aug 31, 2024 @ 12:03pm 
--- Part 2 ---

Precursor Hyperion (Shimmering Butterfly class) had for me 63.05 G/B military power
Precursor Battlecruiser (Sword of Solaria class) had for me 3.51 G/B military power
Precursor Escort (Coastal Wayfinder class) had for me 4.85 G/B military power

(A fleet was composed of 4x Hyperions, 8x Battlecruisers and 16x Escorts resulting in a 357.88 G/B military power per fleet)

Pretty sure they would have been stronger but in the Ship designs only had utilities but no weapons. I play with Secrets of the Shroud, so that might have been the problem since perfect runic tech is prioritised over omega tech.

Gonna try again with an older save but a different fleet setup, lets look how that goes.
Megumin  [author] Aug 23, 2024 @ 8:52pm 
Possibly, I'll have a look at it later maybe even implement a new event to release anything that got accidental ownership after winning.
Theion Aug 23, 2024 @ 7:46pm 
The starbase did get deleted when I tried that event, but you can't build anything in the systems used to be occupied by Stellarborne, hovering over the star would simply tell you the system is owned by "Almighty Stellarborne", if this mod only touches the expansion then the issue is likely the nature of Stellarborn's country_type interacting with the expansion caused unintended bugs.
Megumin  [author] Aug 23, 2024 @ 6:25pm 
The issue seems to be from SBTG or another submod which modifies it. The only part almighty touch is the expansion, which is disabled after winning the crisis. Despawning everything is done by the main mod not here.

Checking the code there is an event that deletes everything they have (including starbases) when you win but idk why that might not fire. Don't have the time to test it right now.
Theion Aug 23, 2024 @ 6:05pm 
Another issue I found from the occupied territory, when I got the digsite from Paluush in Giga, there was an event supposed to establish an outpost for the player's empire in the said system to excavate the site, however the outpost was not built and the system is still under the control of Stellarborne (unless the Blokkat went in there and destroyed the system for the ownership to be renounced).
Theion Aug 23, 2024 @ 4:42pm 
No, the occupied territory remained as it is after they were defeated.
Megumin  [author] Aug 23, 2024 @ 2:52pm 
Did they keep expanding with starbases after failing to despawn them?