Stellaris

Stellaris

ANZ Almighty Stellarborn
34 Comments
Willem Aug 24 @ 4:33am 
@Jill, it'll be updated when SBTG gets Updated.
Jill Aug 24 @ 2:12am 
is this playable on 4.0 or will it be updated to 4.0?
HaltDieKlappePaul Aug 31, 2024 @ 12:04pm 
This is more a review than comment --- Part 1 ---

Honestly, comparing this to deathwish just isnt possible, the time it took me to defeat the first wave of fleets after the unsealing already took longer than defeating the entire deathwish stellarborn (turned difficulty to the max, meaning red button twice and butterflie).

After finishing the first wave/hunting the remaining stellarborn in the galaxy, i refilled my fleets and counter attacked, when their reinforment/seond wave then came 30 days later (20 or so honorguard fleets) they completely demolished me, destroying about a quarter of each of my fleets before they went missing and in return i only got one of their fleets aswell as some of each fleets ships, this also happened later in my systems and I was then pretty much dead.

So i went and looked just how much military power they have and their designs...
HaltDieKlappePaul Aug 31, 2024 @ 12:03pm 
--- Part 2 ---

Precursor Hyperion (Shimmering Butterfly class) had for me 63.05 G/B military power
Precursor Battlecruiser (Sword of Solaria class) had for me 3.51 G/B military power
Precursor Escort (Coastal Wayfinder class) had for me 4.85 G/B military power

(A fleet was composed of 4x Hyperions, 8x Battlecruisers and 16x Escorts resulting in a 357.88 G/B military power per fleet)

Pretty sure they would have been stronger but in the Ship designs only had utilities but no weapons. I play with Secrets of the Shroud, so that might have been the problem since perfect runic tech is prioritised over omega tech.

Gonna try again with an older save but a different fleet setup, lets look how that goes.
Megumin  [author] Aug 23, 2024 @ 8:52pm 
Possibly, I'll have a look at it later maybe even implement a new event to release anything that got accidental ownership after winning.
Theion Aug 23, 2024 @ 7:46pm 
The starbase did get deleted when I tried that event, but you can't build anything in the systems used to be occupied by Stellarborne, hovering over the star would simply tell you the system is owned by "Almighty Stellarborne", if this mod only touches the expansion then the issue is likely the nature of Stellarborn's country_type interacting with the expansion caused unintended bugs.
Megumin  [author] Aug 23, 2024 @ 6:25pm 
The issue seems to be from SBTG or another submod which modifies it. The only part almighty touch is the expansion, which is disabled after winning the crisis. Despawning everything is done by the main mod not here.

Checking the code there is an event that deletes everything they have (including starbases) when you win but idk why that might not fire. Don't have the time to test it right now.
Theion Aug 23, 2024 @ 6:05pm 
Another issue I found from the occupied territory, when I got the digsite from Paluush in Giga, there was an event supposed to establish an outpost for the player's empire in the said system to excavate the site, however the outpost was not built and the system is still under the control of Stellarborne (unless the Blokkat went in there and destroyed the system for the ownership to be renounced).
Theion Aug 23, 2024 @ 4:42pm 
No, the occupied territory remained as it is after they were defeated.
Megumin  [author] Aug 23, 2024 @ 2:52pm 
Did they keep expanding with starbases after failing to despawn them?
Theion Aug 23, 2024 @ 2:37pm 
(2)

As for the Divine Spirit, I worded it wrong, like their transport ships popped out after the Stellarborne erased the Outer Cluster (refusing the deal), and the Stellarborn still retained the control of occupied territory in spite of the lack of starbase. So I used command to destroy the remaining transport ships to see what happened, which only made the border gone but the occupied territory is still controlled by Stellarborne.

That's my major grip on the mod, the galaxy is still lost even when I fought and won normally.

The escalation is working and within the bound of expectation, but I thought the serious option would be like the Stellarborne spawned several Herculeans on the Outer Cluster and switched to their variation of warships (Nova Bender, Sunrinder, etc) instead of being annoyingly spammy.
Theion Aug 23, 2024 @ 2:37pm 
(1)

I used the Annihilus Bombardment on the Worldsphere and somehow that destroyed the Worldspheres around Challenger of Destiny, because a mechanic I recalled about the Stellarborne is the more Worldspheres are active, the more ships they will send out so I simply did it the normal way.

Of course I fought the Arkship normally and won (refusing the offer because accepting the deal would the game when you ascended to be a Champion). But even when accepting the deal, I only got to control the Outer Cluster, the galaxy remained to be occupied by Stellarborne even without starbase.
Megumin  [author] Aug 23, 2024 @ 12:17pm 
@Theion Why does it sound like you tried to use system destroying super weapons instead of fighting them? Divine Spirits can't be attacked under any circumstances, if you did then it's very broken on your end.

If you didn't fight the Arkship using actual ships and beat them in combat and tried to use something like quasar cannons / dyson beams, they never lost but your save sure is.

They escalate from Escorts to Battlecruisers to Hyperions. Herculeans are defensive ships.
Serious option make their fleets larger, give stat buffs / debuffs, more aggressive fleets.
And as said on the mod page: Bonus difficulties are to be reworked and not well designed.
Theion Aug 22, 2024 @ 5:31pm 
A few issues I found after defeating the Stellarborne:
- The Stellarborne continues to occupy systems even after their defeat, the garrison base is gone but the ownership remained to be their.
- Even if you obliterate the remaining Divine Spirits, the border is gone but the ownership of a system is telling you they were owned by the Almighty Stellarborne.
- In short, the garrison event is broken and not working properly.
- The Stellarborne get real spammy with identical fleets instead of sending stronger variations, I didn't even get to witness Almighty Herculeans even after pressing the red option, just more spammy with fleets than the "serious" option .

I'm not sure all of these issues are intended (though the modifiers are bs as usual), but it caused more issues than should be when Stellarborne was just a Gray Tempest-like crisis.
PA$TA Aug 7, 2024 @ 12:28am 
Man, that's really nice. I'm starving for a 'Stellarborne use Sphereship' mod.

Also, could you please add backup translation to Russian? That would be greatly appreciated.
Megumin  [author] Aug 6, 2024 @ 7:16pm 
Short answer: its complicated. Long answer: I'm too lazy to write
u2cty2 Aug 6, 2024 @ 1:51pm 
I am just wondering how anybody makes it to this point in the game. Is there something I am missing with regards to lag? It seems like a good challenge, but I am unsure as to how to get that deep into the game.
Anime Jesus Aug 6, 2024 @ 1:26pm 
If I want to roleplay as xeelee, can I set myself up as the only stellerborn tech?
Megumin  [author] Aug 5, 2024 @ 10:26am 
yes, it's custom ai is used as an api to drive the crisis, removing it means their ai will break.
Shizuri Aug 5, 2024 @ 12:47am 
is aggresive crisis engine required?
Megumin  [author] Aug 5, 2024 @ 12:27am 
that's a very much you problem, non standard empire types break a lot of things with so many mods. there is a script in here that sets everything to hostile once every year (+ when they spawn) but if that don't do the trick, idk what will.
{!} Aug 4, 2024 @ 3:40am 
hey, i'm playing a non-standard empire type. how do I make them hostile to me? Like, i want to fight them but they don't seem to treat me as a thing to even go to war against.
TurgidJuiceTree Aug 3, 2024 @ 12:39pm 
cool but 2500 should be illegal
The Eternal Emperor Aug 2, 2024 @ 12:20pm 
I'll exterminate them like the last stellarborn, love the quasarcraft
Benedictus Aug 1, 2024 @ 6:18pm 
modify the AI to target the player's VoidSphere worlds. Jump there ;)
Willem Aug 1, 2024 @ 5:45pm 
"Barely be capable of winning with just ACOT (if you want brain damage)"

No thanks buddy, i got enough Brain Damage from beating the Blokkats on Obliterator difficulty with only Gigastructural Engineering (Which I succeeded at after about a year of attempts), so I'm gonna give my brain some rest, will be noting this challenge though.
Barga_rus Aug 1, 2024 @ 3:25pm 
FINALLY A WORTHY OPPONENT! OUR BATTLE SHALL BE LEGENDARY!

and a very long one too, apparently.
IRISe_s Aug 1, 2024 @ 9:20am 
yippee
Red Fang Aug 1, 2024 @ 2:12am 
Dang, now this is end game
Willem Jul 31, 2024 @ 5:43pm 
Thanks very much for this, one of the last mods missing from my playlist has been restored.
Onyx Knight Jul 31, 2024 @ 4:54pm 
HA HA It's BAAACK
LordShaxx Jul 31, 2024 @ 1:18pm 
3rd ;-}
Speedyquader Jul 31, 2024 @ 1:14pm 
HELL YEAH :D
Megumin  [author] Jul 31, 2024 @ 1:10pm 
first :burozombie: