Total War: WARHAMMER III

Total War: WARHAMMER III

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【兵戈天下】ATC数据适配mod
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Tags: mod
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731.996 KB
Jul 29, 2024 @ 8:44am
Apr 8 @ 12:40am
9 Change Notes ( view )

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【兵戈天下】ATC数据适配mod

Description
whc`s Cathay unit pack:【War under Heaven】ATC submod
远程武器只是微调了一下,后面也是大概就 一些小改
对四方印技能修改,以便作出兵种的区别
北方印:5物抗改为10物抗,加5攻5防,10%的远程杀伤和破甲
西方印:加20护甲,20%法术充能(本来想加法强的,想想还是算了),减20%移速
南方印:加20%移速,20火炕
东方印:远抗 改为20,加20%远程杀伤和远程爆炸杀伤,破甲也同样

2025/03/17
加强了一些技能,调整了一些单位的数据

2025/01/13
新单位数据适配完成,西方印减速效果移除,做了个离谱单位出来(感觉价格还是给低了),我只是大概测试了几个单位,可能有些单位表现不佳
神机箭模组改为30,60模组对电脑负担还是大了点(bushi)

2024/08/04
北方玉勇系列由于是远近兼备 ,所以人数改动同步海卫
对一些远程武器威力调整

The ranged weapons were only fine-tuned, and there were probably some minor changes later
Changed the Quadripartite Seal skill to make class differentiations
Northern Seal: 5 Physical Resistance changed to 10 Physical Resistance, plus 5 Attack and 5 Defense, 10% Ranged Kill and Armor Piercing
Western Seal: Add 20 armor, 20% spell charge (originally wanted to add a strong spell, think about it or forget it), reduce movement speed by 20%.
Southern India: Add 20% movement speed, 20 ondol
Oriental Seal: Distant Resistance is changed to 20, plus 20% ranged damage and ranged explosion damage, and the same goes for armor piercing

2025/03/17
Strengthened some skills and adjusted the stats of some units

2025/01/13
The new unit data adaptation is completed, the Western India slowdown effect is removed, and an outrageous unit is made out (I feel that the price is still low), I just roughly tested a few units, and some units may not perform well
The Divine Arrow module has been changed to 30, and the 60 module is still a bit more burdensome on the computer (bushi)

2024/08/04
Because the Northern jade_warriors series is both near and far, the number of people has been changed synchronously with the Triton
Adjusted the power of some ranged weapons
24 Comments
2427665207 Apr 10 @ 7:15pm 
我认为期门禁军的定位不应该是普通的远程,,血量过少,且模组就90人@北城明月
2427665207 Mar 17 @ 4:45am 
我感觉数值还偏弱,部分兵种的血量还可以再增强点,例如期门禁军
EllioAlbert Mar 15 @ 8:55am 
神机箭一队600,虎蹲炮一队175,是不是填反了
八级大狂风 Mar 15 @ 1:40am 
大佬我这边玩的是斌斌,感觉步人浮屠有点过于高昂了,前期一个行省都养不起一支,猛是真的猛,但一支步人浮屠可以另起一只满编了,多线作战太难了。还有逐影鸦卫和鸦人的血亮数值会不会太低了,比ATC的骑兵还少,但ATC的骑兵高额冲锋伤害能弥补血亮问题,但鸦卫和鸦人没有。虽然会飞很强,可以背袭和偷弓,但这数值打不过本数高一点弓啊。
八级大狂风 Mar 14 @ 11:58pm 
那个贴吧啊大佬?锤3的百度贴吧吗?
北城明月  [author] Mar 13 @ 7:46pm 
@八级大狂风 我在贴吧发了解决办法的
八级大狂风 Mar 13 @ 5:30am 
我一开始还以为mod的数值就是这么抽象,错怪你了大佬。还有那些说模组还是120的人应该也是和我一样的问题,加了我说的那个mod或者类似的mod。
八级大狂风 Mar 13 @ 5:25am 
这个mod和Resourceful Purpose - Compilation(全派系添加贸易资源和类似废料升级的机制)会冲突,会导致兵模数量减少,导致总血量大幅减少,我猜测可能是加入了废料升级的原因,毕竟兵戈天下的兵种分类还是放在原版里的,可以用那个mod的机制进行兵种强化,这在别的兵种mod里是没有的。
610145059 Jan 26 @ 11:55am 
神机箭和逐影鸦卫怎么维护费这么高
有個問題想問一下,焚風獵騎在原版是反大加成,怎麼在適配MOD中變成了反步加成了?
是有什麼思路上的改變嗎?