Divinity: Original Sin 2

Divinity: Original Sin 2

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Vampire Class - STR - Patches and Fixes [DE]
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
7.837 MB
Jul 19, 2024 @ 1:48pm
Sep 30, 2024 @ 11:55am
9 Change Notes ( view )

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Vampire Class - STR - Patches and Fixes [DE]

In 1 collection by Malchezzar
Malchezzar's DOS2 Mods
18 items
Description
This is a quick mod to give some love to the wonderful Vampire Class by Helaene. When I was playing with it, I noticed some bugs/interactions that bothered me, and since Helaene hasn't updated the mod in years now I decided to fix them. This is a patch/bugfix mod that still requires the original mod to function.

Make sure to load this mod after the original class mod!

This mod requires Norbyte's Script Extender, found HERE[github.com].

Fixes applied by this mod:

-Removed the extra points in the Character Creation Template, so it is now inline with other classes and doesn't give an advantage on selection.

-Fixed the Bitten > Maimed > Ravaged progression that was not functioning as intended and made these statuses scale with Torturer (Allowing it to bypass armor). Additionally, the scaling on the damage from these statuses has been improved so they scale with damage changes to base statuses, such as in Divinity Unleashed. Also, since these are essentially bleed statuses, I made it so they will remove Fortified and be removed by Fortified in turn.

-Made Stalk backstab to position you appropriately, and it will now more reliably make you invisible.

-Made 4 course meal apply a stack of Bitten instead of bleed.

-Made it so that the level up choice skills/passives are given at any level past the original level, and made it so the dialogs queue up in the event of multiple being available, allowing you to get any passives you missed back to back.

-Made various skills scale with character stats (almost none did by default which is odd) and certain skills can now apply weapon properties as well (I was bothered that bloodthirsty blade wasn't actually useful for any of the skills added by the mod, as none of them were classified as weapon skills and could not apply the extra damage).

If you have any more suggestions for other fixes that might be necessary, feel free to comment below and make sure to go visit the original mod and give it a like and rating! I take no credit for any of the content in this mod, these are simple fixes to make the class play cleaner.

You can find the other versions of this mod here: Finesse, Intelligence


If you would like to support my work, I have made a Paypal Donations button[www.paypal.com].
Popular Discussions View All (2)
5
Oct 29, 2024 @ 9:33am
PINNED: Fix Suggestions
Malchezzar
0
Jul 19, 2024 @ 1:59pm
PINNED: Bug Reports
Malchezzar
27 Comments
Dat Guy Mar 12 @ 5:35am 
I'm 99% sure I have the script extender on. but all abilities lost approx 40dmg when this mod is enabled. from 80 to 40 on average. Alas, It's most likely something im overlooking.
Malchezzar  [author] Mar 12 @ 5:00am 
@Dat Guy Some of the other skills were nerfed in this mod slightly because of the status changes, but it shouldn't be "much less". Make sure you have the script extender as well.
Dat Guy Mar 11 @ 6:31am 
I enabled the mod and now my bite does more dmg, but the other skills are doing much less.
Malchezzar  [author] Mar 11 @ 6:00am 
@Dat Guy yes, most mods can be enabled and disabled mid playthrough without issue.
Dat Guy Mar 11 @ 12:06am 
Can I enable this mid play through?
Monkeyilson Nov 20, 2024 @ 2:43pm 
Good stuff, a must have if playing with the class. Thank you for your work
sera Oct 21, 2024 @ 2:34pm 
+rep
дым московский Aug 21, 2024 @ 5:48am 
вотофакмозофака
дым московский Aug 21, 2024 @ 5:48am 
этачо
Malchezzar  [author] Aug 5, 2024 @ 3:25pm 
@Apothos Shadow damage is in the game but it is a "fake" damage type more or less, it functions like piercing damage but has no resistances that affect it so its just op.