Project Zomboid

Project Zomboid

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Frozen Zombies (Singleplayer now fixed!)
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Jul 19, 2024 @ 7:41am
Jul 24, 2024 @ 11:20am
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Frozen Zombies (Singleplayer now fixed!)

Description
VERSION INFORMATION
SUPPORTED VERSION: Build 41
For bugfixes, see the "known issues" thread in the discussions.


WHAT THIS MOD DOES:
"Frozen Zombies" freezes zombies to a non-moving state if they are exposed to a cold temperature. This freezing temperature is configurable via the Sandbox settings.

Default freezing temperature is 0'C (32'F), a.k.a. the temperature when water freezes. You can also configure the time before a zombie becomes frozen in the Sandbox settings.


EFFECT:
Zombies becomes frozen (stationary) when exposed to cold and can be killed easily. Temperature is dependend on each zombie and if they are inside or near a fire, they will still be moving. Once frozen state is triggered Zombies will continue to move until they have reached their target destination (tile).

Note that zombies will still make sounds and move slightly where they stand. There is also no unthawing counter - once it is warm enough, they will just start moving.


COMPATIBILITY:
There should be no compatibility problems with other mods. If you find any, report them back to me and i'll fix it.


NOTE:
This mod uses the Sandbox Variables for configuration, so you have to enable it in the mod menu, as well as the Server settings (MP) for it to take effect.

The European Union has classified russia as supporter of terrorism. Mod is disabled on russian setups. I have no obligation to create mods that works for everyone.

Workshop ID: 3292507231
Mod ID: FrozenZombies
Popular Discussions View All (4)
1
Jul 19, 2024 @ 9:43am
PINNED: Known issues
Ichinin
0
Mar 21 @ 12:33pm
PINNED: Statment on Build 42 and updates.
Ichinin
0
Jul 23, 2024 @ 11:29pm
PINNED: Translations
Ichinin
34 Comments
Ichinin  [author] Jan 16 @ 8:30pm 
@Choko No it won't, unstable will be deprecated by the stable release once it's ready, and unstable releases usually have a short lifetime.

Unstable releases are just for testing for people who want an early peek, it's not for production use (i.e. gameplay) - that is what stable is for.
Choko Jan 15 @ 7:53am 
@Ichinin it may take years for it to stabilize - - but thanks!
Ichinin  [author] Jan 15 @ 3:43am 
@Choko See answer below i wrote to Whowhoo. For now, stay on Build 41.

TIS can still change things around during this pre-release version before B42 (stable) is officially release and break things, which would cause more work for me.
Choko Jan 14 @ 9:08pm 
please update build 42!
WhoWhoo Dec 31, 2024 @ 2:31pm 
noted
Ichinin  [author] Dec 31, 2024 @ 7:37am 
@WhoWhoo Well if people report in bugs and not just say "update the mod" then i can do it.

Specifically, for each mod i want to know: what is not working? I hardly ever get any bug reports on my mods so it's kind of hard to fix things.

I haven't played B42 unstable yet and don't know. When B42 *STABLE* is released for real then i'll look into updating the mods if they are broken. So for now, stay on B41 if you want to use it.
WhoWhoo Dec 31, 2024 @ 1:07am 
can we get this updated for B42? Been wanting to make a World War Z (book) playthrough, and this mod is a REQUIREMENT for immersion lol
Ichinin  [author] Dec 17, 2024 @ 9:12am 
@Choki, there is a option to set speed on individual zombies, but i never figured out how to set it - no matter what value i set (a float value i think it was) they didn't behave accordingly.
Choko Dec 16, 2024 @ 12:01pm 
I love this mod but is there an option for walking zombies to walk even slower in the cold until they freeze? For example. Freezing temperature is 0. So 1 to 5 degrees they will walk slower than before (I use only "shambler" walkers in my games with a very high population.
Ichinin  [author] Nov 2, 2024 @ 2:39am 
@Archevette That is certainly an interesting idea. But for now, it stays the way it is until say Build 42.