RimWorld

RimWorld

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LWM's Fuel Filter (Continued)
   
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Mod, 1.5, 1.6
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97.150 KB
Jul 13, 2024 @ 9:19am
Oct 25 @ 9:39am
7 Change Notes ( view )

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LWM's Fuel Filter (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
564 items
Description
Original mod by Little White Mouse
https://steamcommunity.com/sharedfiles/filedetails/?id=2461634904
https://github.com/lilwhitemouse/RimWorld-LWM.FuelFilter/
If the original author requests it, I will remove this update.

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Added copy/paste functionality for the filter.

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Original mod notes (1.4):

LWM's Fuel Filter

LWM's Fuel Filter allows you to choose which possible fuels will actually get used when refueling.

"Hey, what do you have there in your arms?"

"A big pile of Thrumbone - it's a super expensive bone from a neat mod!"

"Really expensive, eh?"

"Yeah! Hard to get - we barely have any and it's great stuff - you can use it like wood!"

"I notice you're walking towards the Blast Furnace. Where are you taking it?"

"Oh, I'm going to burn it all as fuel."

"Don't we have a lot of really cheap wood?"

"Yeah, but this was closer!"

"..."

As a bonus, I patch anything that burns "WoodLog" (that is, wood) to burn "Woody" things (only helps if you have mods that add woody things, such as Lulu's bone mod, or some of the expanded biome mods...but unless you have a mod like that, you probably don't need this anyway!) So the Blast Furnace from Project RimFactory can burn the sequoia wood from expanded biomes. If a similar patch is needed for metals, I can do that too.

Enjoy, --LWM
Popular Discussions View All (1)
1
Oct 24 @ 10:10am
Bug Reports
TurtleShroom
33 Comments
Not Sure Nov 23 @ 10:24am 
I do wish there was some way to set a default fuel filter, it's a bit tedious to have to remember to alter every single fuel-using building or torch
Not Sure Nov 21 @ 12:04am 
thanks for the work keeping this mod functional
Shinzou Nov 1 @ 8:00pm 
Awesome mod, could you maybe add Plant Oil from the Nanohana mod defName="PlantOil" and Tallow from Epochs - Tallow defName="DV_Tallow". Would be much appreciated i think.
Zaljerem  [author] Oct 25 @ 9:40am 
1.0.6 - more defensive checks, should hopefully resolve many issues.
TurtleShroom Oct 24 @ 1:16pm 
Thank you so much!
Zaljerem  [author] Oct 24 @ 12:58pm 
1.0.5 - fix to issue with fueled processors
TurtleShroom Oct 24 @ 10:00am 
I can confirm the error with the Medieval Overhaul Mod on my end. It causes all VFE Processors to fail when you select multiple instances of the same processor, AND it causes an error every time a Pawn tries to load something into it. I'll file a detailed bug report soon.
Chaotic Remorse Oct 2 @ 10:57pm 
causes errors with Simple Chains: Leather (Continued) hhttps://steamcommunity.com/sharedfiles/filedetails/?id=3424122756
Knight Sep 16 @ 6:51am 
I was just wondering if there is a way to request mods to be continued, the Material Filter mod for example?