RimWorld

RimWorld

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Nutrient Paste Expanded - Nutrient Pellets
   
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Mod, 1.5
File Size
Posted
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358.714 KB
Jul 8, 2024 @ 2:34pm
Jul 8, 2024 @ 2:52pm
2 Change Notes ( view )

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Nutrient Paste Expanded - Nutrient Pellets

Description
Tweak for Vanilla Nutrient Paste Expanded to allow the nutrient paste feeder to be toggled to output nutrient kibble pellets instead of meals. The kibble expires like other nutrient paste, but is way more efficient at feeding animals.

Commissioned by Moxie, and posted with their permission.

Nutrient Pellets texture by solparlum.
22 Comments
Maxwell (it/its) Feb 18 @ 2:58am 
@Kal @PvtCreamy Modifying mod files directly can be perilous. Better to make a patch, as I did here: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3429736596
blackrave Dec 2, 2024 @ 4:34am 
BTW heads-up that this is potentially unbalanced
6 pellets can be force fed into 1 whole meal that converts to 16 pellets that can be force fed into 2.(6) whole meals
But unfortunatelly there's no way to prevent it, at least not as long as pellets are seperate item with nutrition.
So willpower is recomended.

P.S. For extra fun and profit combine with Rimfactory puller and conveyer to transport pellets from feeder to hopper and enjoy infinite paste :)
Flat Nov 13, 2024 @ 3:15pm 
Anyone know if this works on 1.4?
blackrave Nov 11, 2024 @ 2:58pm 
Was thinking about nutrient cattle feed a while ago
Was thinking about trough that directly feeds animals from stored nutrient paste (allowing smaller animals to eat without wasting whole paste meal)
Kinda like water through from Dubs Bad Hygiene
This is not exactly it, but close, will try.
Accelexin Sep 5, 2024 @ 7:46pm 
@Kal thanks. it works.
Kal Aug 25, 2024 @ 1:23am 
Just as a side note, if you do the below, you might want to make a local copy of the mod so it isn't affected by any future updates via Steam - in which case, copy the whole of the mods \3285099404\ folder into your Rimworld local mods folder (this will be <your steam folder>\steamapps\common\RimWorld\Mods\) and then unsubscribe from the mod in steam.

Obviously if you do this you might want to keep an eye on this mod page in case the author does push an update at some point!
Kal Aug 25, 2024 @ 1:22am 
You can change this fairly easily yourself. Browse to the folder for this mod (<your steam folder>steamapps\workshop\content\294100\3285099404\).

Inside that folder browse to the \1.5\Defs folder, and finally in there you will find a file NutrientPellets.xml. It's a text file so use whatever text editor you prefer.

Inside that file you are looking at lines 41-44:
<li Class="CompProperties_Rottable">
<daysToRotStart>0.75</daysToRotStart> <!-- short rot time, you want to make them as needed not store them -->
<rotDestroys>true</rotDestroys>
</li>

Just delete that whole section (so from the "<li" all the way to the closing "</li>".

If you want to have them rot but make the timer longer, instead of deleting those lines, you can just change that 0.75 to whatever you like.
PvtCreamy Aug 10, 2024 @ 4:29pm 
Could you add a mod option for pellets to rot? :>
VelxraTV Jul 30, 2024 @ 11:44pm 
Will this be updated to address the issue Kal mentioned?
Kal Jul 25, 2024 @ 4:11am 
In fact looking at the ThingDef, I see you've put a comment that the short rot time is intended because you should be creating these on demand, not storing them. That would make sense if you were pulling these out of the dispenser, but this uses the feeder, which just keeps a constant amount in it's tray - it's actually impossible to create these on an as-needed basis. So in effect this just creates a constant drain on your nutrient paste supply.