RimWorld

RimWorld

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Aerocraft Framework - Aviary
   
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Mod, 1.4, 1.5
File Size
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14.660 MB
Jul 8, 2024 @ 11:23am
Apr 18 @ 11:46pm
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Aerocraft Framework - Aviary

In 1 collection by WanotayA77
Wanost's Mods
5 items
Description
Adds new helicopters with the aerocraft framework:


ZK-4 "Sparrow", scouting helicopter. Very low health, high agility and speed, can mark targets using observation equipment.

ZK-4A: Armed with a minigun and light fragmentation missiles. Requires ammunition.
ZK-4T: Transports 6 infantry on skid seats.
ZK-4M: 2 hardpoints can be refit with Aerocraft Framework's universal weaponry.


UZ-7 "Hawk", Light and fast attack helicopter with a nose-mounted autocannon. Fragile, high speed, very long range weaponry.

UZ-7A: Armed with HEAT and ATGM rocket pods, using Vanilla Expanded Framework allows the ATGMs to home-in on targets. Requires ammunition.
UZ-7B: Armed with incendiary rockets and two additional light autocannons. Requires ammunition.
UZ-7M: 4 hardpoints can be refit with Aerocraft Framework's universal weaponry.


VPT "Blue heron", Large and well-armored transport helicopter, launches smoke barrages to cover infantry.

VPT-1: Carries 10 colonists and 1200kg of cargo, armed with rifle-caliber miniguns. Requires ammunition.
VPT-2: Carries 5 colonists and 900kg of cargo, armed with anti-material caliber miniguns. Requires ammunition.


VPA "Stork", Heavy multirole helicopter, used to ferry elite troops and provide overwhelming fire support. Base armament is two door LMGs and a double-barrel main autocannon.

VPA-1: Armed with 4 HE rocket pods and 2 remote controlled miniguns. Requires ammunition.
VPA-2: Armed with 4 HEAT rocket pods and 2 ATGMs. Requires ammunition.
VPA-3: 6 hardpoints can be refit with Aerocraft Framework's universal weaponry.

ONLY CE compatible with version 1.4!
23 Comments
WanotayA77  [author] Apr 18 @ 11:51pm 
Done, lmk if there's any issues, thanks.
Battl3bee Apr 18 @ 10:09pm 
they fixed the issue with CE and Aerocraft framework in 1.5, can you update this mod soon to include CE compatibility?
smileyblacksun Mar 28 @ 11:53pm 
So it appears that CE is now working with Aerocraft framework. Any chance you will update this for 1.5 CE?
WanotayA77  [author] Jan 14 @ 1:21pm 
@Pasaway
Thank you, there were even some issues AF created that dev mode couldn't fix, so I understand the difficulty.
@Wolyn
It appears that the intended "fuel target" was bigger than the limit, so the gizmo broke, You can fix this by setting the limit but I'll get an update out this evening hopefully.
Wolyn Jan 14 @ 12:58am 
hey yall does anyone know how to refill barrel durability on the minigun pod? Does it involve the mentioned ammunition?
Pasaway Nov 2, 2024 @ 10:07pm 
@wanost77: No worries. I enjoy the mod either way. I understand the framework is buggy, so I accept that I might have to wipe a broken game. I avoid issues by using the stronger helicopters and avoiding low health situations. I appreciate the mod.
WanotayA77  [author] Nov 2, 2024 @ 6:07pm 
@Rathiz It doesn't look like AF works with multiplayer, this just provides new vehicles no changes to the framework
@Holynevil @Passaway Sorry, I don't think I can help with those issues, AF can be pretty buggy, I know I had a few games break on me during play testing.
Rathiz Nov 2, 2024 @ 4:56pm 
Does this work with 1.5 in multiplayer or is there an update for it?
Holynevil Aug 26, 2024 @ 7:44am 
vpt - 1 hokato doesnt have option to load cargo or pawn
Pasaway Jul 28, 2024 @ 9:04pm 
This mod is sweet. I did have an issue though where a ZK-4 "Sparrow" got down to zero health and things got weird. The pilot got ejected, but was still shown to also still be in the helicopter, and could fly it around. I landed the helicopter and let the ejected pilot repair it, but it was still glitching out a bit. The weapons on the helicopter, which had been replaced, were somewhat damaged, but couldn't fire anymore.

TL;DR Sparrow glitched out when health went to zero.