XCOM 2
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[WOTC] Archipelago Multiworld
   
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556.571 KB
Jul 3, 2024 @ 10:55am
Apr 28 @ 4:03pm
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[WOTC] Archipelago Multiworld

Description
This mod is part of an Archipelago Multiworld implementation for XCOM 2: War of the Chosen.
See https://archipelago.gg/faq/en/ for more information.

Setup Guide [github.com]
Version: 0.8.1 [github.com]
Find the latest release of the apworld here. [github.com]

Need an older version of this mod? Manual Installation Guide [github.com]
Encountering issues? Troubleshooting Guide [github.com]

Dependencies and Conflicts
This mod supports and recommends the use of

In general, is this mod compatible with...
  • ...visual/UI/QoL mods? Almost certainly.
  • ...soldier customization and voice packs? Almost certainly.
  • ...minor gameplay mods, e.g. soldier classes, enemy types, balance changes? Maybe, assuming base game research, covert actions, enemies and items stay unchanged.
  • ...major gameplay mods/overhauls/mod packs? No.

Use this mod in conjunction with other mods at your own discretion, but be aware that it is intended mostly for base game + official DLC.
Popular Discussions View All (1)
2
Jul 6, 2024 @ 10:49am
ARCHIPELAGO EXPLANATION FROM SOMEONE WITH A VAGUE PASSING INTEREST (BUT LITTLE GROUNDING)
ProfBadger
18 Comments
MikeyTWolf Apr 9 @ 5:30am 
As someone playtesting this, Long War Of The Chosen is (seemingly) working fine! It's just not adapted to its new items so you can manually research Lasers every run but start with Magnetic through AP items being received. LW though is designed so laser is still more attractive until you sort out your economy and this mod is not scaled up to let you skip such concerns, so while the free sample is great for making heroes in your barracks, you still have the same challenges to overcome as if you rushed that tech instead of a balanced approach.

If support for LW gets added, this could be a pretty interesting way to "co-op" LWOTC 🤔
Dęąth Viper Mar 7 @ 4:56pm 
Mod crashed my game right after getting done with 1st mission.
evii Nov 5, 2024 @ 2:02pm 
ur the goat :steamhappy:
LeyShade Jul 13, 2024 @ 4:50am 
"This mod doesn't do anything wildly differently in how it interacts with the game compared to every other gameplay mod. It should not in its current state be uniquely incompatible with other mods except obviously those that change how base game research works."

Completely breaks AML O+E because of it's customised research tree, which means this is most likely incompatible with most other baseline packs, such as Long War, Stukov's War, A Harder War and OddBoi.

Should probably not that this mod is only for Vanilla installations and doesn't work with any other mods that change the Research Trees and Shadow Project's, and also note that this has a decent chance to brick your campaign even then, because changing even basic Research's without any proper accomodation for how they work, more often that not leads to broken, deadlocked and uncompletable campaigns.
Snyax  [author] Jul 11, 2024 @ 11:06am 
This mod doesn't do anything wildly differently in how it interacts with the game compared to every other gameplay mod. It should not in its current state be uniquely incompatible with other mods except obviously those that change how base game research works.

I added something to the description to clarify that this is specifically for use of XCOM 2 in Archipelago Multiworlds and not as a standalone mod for a regular campaign.
LeyShade Jul 11, 2024 @ 8:03am 
This mod requires clarification for how it interacts with other mods, and established mod lists and overhauls, due to inherently different localised setups between users.
Snyax  [author] Jul 10, 2024 @ 6:16pm 
Just wanted to clarify that this does not see your files, what is actually being communicated through the server is everyone's progress in their respective games—the bosses they've beaten, the chests they've opened, etc.—and the items others unlocked for it, like weapon upgrades or story progression. Also, the server can be hosted locally on a player's machine as an alternative to hosting it online on archipelago.gg.
Requiem Jul 9, 2024 @ 9:46am 
I saw this and then looked to the comments and felt my soul die. I'll put it here for people to read and understand and if you still somehow missed the discussion above. Archipelago is a multiworld randomizer which runs off of a third-party server. It will see your files, and other files and shoot them across each other. You pick multiple games (usually two or more) with friends or others to work together to beat the game.
LeyShade Jul 6, 2024 @ 3:48pm 
Thanks, but totally not for those running dedicated packlists of their own. Good luck with the project though.
Snyax  [author] Jul 6, 2024 @ 9:25am 
To anyone wondering about Archipelago Multiworlds, ProfBadger wrote a very helpful description/explanation in the discussions. Otherwise, archipelago.gg for more info on how to play.