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The issue I noticed though is that counterbattery is just useless. How do I know? Because my Allied AI almost never moves their arty, keeps it in giant blobs, get blasted with Uragans, Smerch and every other Soviet arty known to man and yet I have never once seen them lose a single piece. Same on the enemy side looking at some replays... I like the idea of arty being more for suppression of frontline troops but maybe *some* counterbattery should exist?
Also another pro-gamer tip, you can ground attack with SEAD missiles in this mod now, so if you can suss out where they are their AA is they can be engaged without being detected.
Stacking air optics values ("radar") is the name of the game for air superiority in this mod. If you want to decisively wipe enemy air defense you will have to deploy multiple SEAD planes at once, and do so preferably with EW if that is an option.
Scout units in the mod do have a doubled or tripled identification chance, but it is still very low.
You probably only have seen infantry units get identified because very often they are the only units that have both the concealment and survivability to get into close quarters combat.