RimWorld

RimWorld

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Anomaly Research Integrated
   
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Mod, 1.5
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62.734 KB
Jun 28, 2024 @ 7:18am
Jun 28, 2024 @ 11:49am
2 Change Notes ( view )
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Anomaly Research Integrated

Description
Moves anomaly research over to the research bench and makes all projects visible without requiring specific entities are seen

Both changes are optional via XML Extensions (so you can have both or either) as is the research multiplier - though a game restart is required after changes

If only using the research visibility, the monolith either needs to be activated or an anomaly event needs to have happened

Safe to add and remove, though you may lose existing research/knowledge
7 Comments
gunns22 Jan 13 @ 1:36pm 
Does this change anything about how Anomaly research is conducted? For example, if you have Research Reinvented, does it add Study Entity (or at least Study Entity Corpses) as a requirement for the Anomaly research projects?
InsideOutFace Nov 24, 2024 @ 12:04am 
Any chance of compatibility with Integrated Implants? That mod adds another separate tab of Anomaly researches. With both active, this mod does not integrate that second tab, regardless of load order.
Leutian Kane Jul 21, 2024 @ 7:46pm 
ok thanks not what i was hoping, i use a research mod already but the research tabs for it push all the bottom row of anomaly research off the bottom of the screen so you have to search for them.
leeh  [author] Jul 21, 2024 @ 12:14am 
@LeutianKane It leaves the tabs as they are, but makes it "normal" research
Leutian Kane Jul 20, 2024 @ 12:40am 
so does this just add it to the bench and still use the anomaly research tab or does this also integrate it into the regular research tabs.
leeh  [author] Jun 28, 2024 @ 11:58am 
@Altumnus Yeah this is supposed to be an XML patch mod so they're fine to remove, I've bumped the mod to remove them too. It'll be a accidental copy from another mod I have to force pollution retaliation to be raids only, which I never released for some reason

Thanks for the heads up
Altumnus Jun 28, 2024 @ 11:22am 
I love the idea!

However, you've packaged the base-game Rimworld assemblies.

Is it safe for the end-user to delete the "Assemblies" folder, as the only non-vanilla files within that folder are "0Harmony.dll", "PollutionRaidsOnly.dll", and "PollutionRaidsOnly.pdb"?