DayZ
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Dynamic AI Missions for DayZ Expansion AI
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Type: Mod
File Size
Posted
Updated
126.320 KB
Jun 28, 2024 @ 5:52am
Dec 8, 2024 @ 12:37am
6 Change Notes ( view )

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Dynamic AI Missions for DayZ Expansion AI

Description
Arma 2 Epoch style Dynamic AI Missions for DayZ Standalone

Requires either DayZ-Expansion-AI, or DayZ-Expansion-Bundle! (Bundle includes AI)

Scripted by Touchofdèáth (xplosiff)

Remember the good old days when these would pop up?
Loaded to the brim with loot, but not without a little challenge of course...
Now available for your DayZ Standalone servers!
With the constant developments and improvements of DayZ-Expansion-AI this is only going to get better!
This server-side mod was developed for the community!

Included in the download is an example (default) config, and a second config with explanations! You'll be up and running in minutes!

Special thanks to Sid Debian for assisting in porting this from a mission script to an addon and assisting with some scripting!

Thank you to Chris (from CBD Modding) for assisting me with some scripting!

Key Features:
- Server-side mod, does not need to be downloaded to players and does not require a key if run server-side!
- Support for Expansion Navigation and LBMaster Groups for map markers!
- Support for Expansion Notifications for when missions spawn, finish or get won!
- Easy to configure JSON, plug and play! You'll be fighting the AI in minutes!
- Automatic mission clean-up on server start-up and on missions end!
- Versatile debug logging and debug functions to monitor and test your missions!

Requires configuration! Config example and commented config included in Extras folder!

Please Note:
1. This is a Server Side addon and does not need to be loaded on the client, it will do nothing on the client.
2. It's strongly preferred that you don't repack, not to mention it is a server-side mod only so it's only your server that needs this file. You simply don't need to.
3. I won't stop you from repacking within your server mod but we want as much of the community to see this as possible! If you do all I ask is that you like it, stay subscribed and keep it up to date! :)
4. Definitely no re-uploads! If you just re-upload unnecessarily I will issue a DMCA.
Popular Discussions View All (13)
11
Dec 12, 2025 @ 9:34am
CHernarus Main Config Payday
rebellpntball
5
Dec 11, 2025 @ 5:04pm
AI having silent gun shots
Gnarly Bastard
2
Nov 20, 2025 @ 6:51am
Server Crash
Pyxarik
382 Comments
homelessppl Jan 13 @ 3:15pm 
how do i stop the ai from being recruited?
OrEx Jan 13 @ 10:04am 
Im a lil new to this mod, Is there a way to put SNAFU snipers in the AIs hands? Im only editing the default files in order to get the feel of how to edit things. I have editor and such to create... Any tutorial videos out there on how to create from scratch? Or discord?
Sardcore Jan 8 @ 12:40am 
We tested around a bit yesterday. Something is wrong since the previous expansion update. The Mission AI and normal Expansion AI patrols kill each other. It might be related to how the getfaction is setup.
Sardcore Jan 7 @ 3:47am 
Same problem as @Rhodes. I have full grps killing AI patrols although everyone should be mercenary faction.
Rhodes Dec 31, 2025 @ 12:54pm 
Love this mod, works like a charm, all my players enjoy it ... I would guess any problems anyone is having are config issues. But lately, and I don't know it is because of tweaks to Expansion AI, but the mission AI are prone to kill each other ... not full squad wipeouts mind you, but I had one AI beat another to death with his bare hands and then get immediately shot by another AI
Ghost.VL Dec 31, 2025 @ 12:21am 
@CloWn Yes,mayby this is the problem
"Marker3D_LB_Path": "LBmaster_Groups\\gui\\icons\\player.paa",
"Markers_Icon": "
CloWn Dec 30, 2025 @ 7:31pm 
@ghost Did you enable the 2D and 3D markers in the config?
Ghost.VL Dec 30, 2025 @ 2:49am 
hi CloWn thx , dont see marker on the map ?
CloWn Dec 30, 2025 @ 12:34am 
@Ghost <server folder> -> AiMissions
Ghost.VL Dec 30, 2025 @ 12:27am 
Hi where do i put the MainCOnfigCHernoPayday.json file ?