RimWorld

RimWorld

383 ratings
Gerrymon's Upscaled Vanilla Textures
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Mod, 1.5, 1.6
File Size
Posted
Updated
27.413 MB
Jun 27, 2024 @ 8:19am
Nov 11 @ 12:06am
34 Change Notes ( view )

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Gerrymon's Upscaled Vanilla Textures

In 2 collections by Gerrymon
HDWorld - Upscaled Vanilla Textures for a Better Looking Game
13 items
Gerrymon's Art Portfolio
23 items
Description
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list. (provided in the featured collections).

We've combined Retextured Sculpture into this mod. I'll remove it if the original author return or ask to.
Commissioned by livon0/Mac, please see the preview above for our selection of textures!

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Latest change log (Nov 11th):
- 21 map icons added by Odyssey
- redesign gravcore site icon to something more subdued/vanilla-friendly. Please check the last image for preview.

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If you want to make a commission, you can contact me on Discord by #Gerrymon96 or find me on Rimworld Mod Market below!
[discord.gg]
[ko-fi.com]
99 Comments
Gerrymon  [author] Nov 11 @ 1:11am 
@Drunken Calico if you meant squished, vanilla pillar is also the same :steamsad:
Drunken Calico Nov 7 @ 2:01am 
The pillars come out flat. The mod only has this one enabled.
turkler Oct 24 @ 1:08pm 
great update, thank you!
ATOHMIK Sep 10 @ 6:38pm 
Love nearly all of these textures, but the wooden fence and any fence gates in the vertical orientation are so strange. Fence gate very obviously doesn't line up with fences, and the texture implies square topped fence poles vertically, whilst arc topped fence poles horizontally.
S.T.A.L.K.E.R Sep 7 @ 2:01pm 
Thx for this mod
Mac  [author] Aug 29 @ 1:14am 
@Mr. F No
@qux We probably have 1-2 textures max that overlap, I try to minimise paying for textures that already exist :)
@ Some ones where necessary. Anomaly is not and will never be supported in any way, shape or form.
󠀡󠀡 Aug 10 @ 4:29pm 
DLC's supported?
qux Aug 9 @ 10:19am 
The problem with overlapping textures is that unity still loads ALL textures even those that are not used, which saturates the VRAM of any graphics card after 200-300 mods, perhaps it would be possible to see with more vanilla textures to remove the elements that are in both mods?