Dota 2
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7.36b (Support) Support Style Invoker Facet 1 ANY LANE
Von Fantasien
This build is designed for all levels of Invoker players. IF you are someone who is very experienced with Invoker, this build is more a chillax build.

===CORE SPELLS YOU MUST REMEMBER===
Q + Q + Q + R = COLD SNAP (DISABLE)
E + E + E + R = SUNSTRIKE (GLOBAL SUPPORT/DAMAGE)
E + Q + E + R = FORGE SPIRIT (ALL ROUNDED UNITS)
E + W + E + R = METEOR (NUKE)
W + Q + W + R = TORNADO (DISABLE / NUKE OPENER)
Q + Q + W + R = GHOST WALK (RUN AWAY LITTLE COWARD!)
W + W + E + R = ALACRITY (BOOST YOU OR YOUR TEAMMATE'S DAMAGE OUTPUT)
Q + W + E + R = DEAFENING BLAST (NUKE/PHYSICAL DISABLE)

Other spells you just use as you see fit.

===COMBOS YOU SHOULD USE WHENEVER POSSIBLE===

MULTI NUKING: TORNADO + METEOR. ONLY USE DEAFENING BLAST IF YOUR FIRST 2 SKILLS HIT PROPERLY (standard nuking vs many)
1V1 NUKING: COLD SNAP + METEOR + DEAFENING BLAST (useful against a single physical attacker)
TACTICAL RETREAT: ICE WALL + FORGE SPIRIT + GHOST WALK (massive confusion for getaways)
FOCUS ON ONE ENEMY: COLD SNAP + FORGE SPIRIT (stack dps on one guy). Alacrity is a bonus to use on your carry.


===MAIN FIGHTING STYLE===

COLD SNAP is one of the 2 spells you should try to keep active unless it is on cooldown. It is your bread and butter opener for all engagements in this build because YOU can initiate the fight. Only keep tornado and meteor if the enemy is gathering in numbers. Once you have scythe, it helps to open with cold snap, then scythe, to stack that stun duration cycle.

Even if you end up fighting 1v1 (maybe because your team feels you are still better off starting mid), COLD SNAP your enemy and take out some spirits to add dps.

SUNSTRIKE is the other of the 2 spells you should keep active unless it is on cooldown. ALWAYS keep an eye out for sunstrike opportunities to help wack extra global damage (NOT FOR KS), regardless what lane you are at. You don't always have to aim it for a kill. It is very useful to use it to nuke confident enemies who are trying to suppress your teammates while they are farming.

If fights are happening in other lanes, you can use forge spirit to push your lane while you go help (unless it's better for you to push with the created space).

When pushing, summon forge spirits, alacrity your damage dealer, keep your disables on standby.



===FAQ===

1. WHY FACET 1?
The main advantage of Facet 1 is to stack damage when Quas or Exort are your active orbs, which happens very often based on the combos that you are cycling. This helps when you are supporting because you would not need to buy any damage items and use Exort or Quas to harass enemies.

2. CAN I PLAY AS CARRY WITH THIS BUILD?
Yes and no. You can play as carry with the leveling guide, but not with the items. You will need to switch the items to a different variation. You will also need to be the mid player since you need levels for Exort so your basic damage does a lot more earlier.

3. IF I AM A SUPPORT I WILL LEVEL A LOT SLOWER, AND MY INVOKE COOLDOWN IS LONGER! WHY SHOULD I SUPPORT?!
Invoke cooldown decreases as you level. This means that to make sure you are efficient, you will always need to be there for ANY fight. This is why sunstrike is important! If your team secures the kill, you still get the exp and gold. On top of that, Invoker's new innate ability will give you some extra exp for creep denies. Therefore it is not necessary for you to play as mid carry to be an efficient invoker player. You just need to get used to fighting and stay aware of the map. If you see enemy and your teammates' icons are near each other, check it out for opportunity to sunstrike.




   
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