RimWorld

RimWorld

1,089 ratings
Vanilla Aspirations Expanded
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Mod, 1.5
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Jun 15, 2024 @ 9:30am
Mar 7 @ 2:20am
13 Change Notes ( view )

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Vanilla Aspirations Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
108 items
Description
[www.patreon.com]


Check Change Notes for details.



Vanilla Aspirations Expanded is another mod in our arsenal that aims to add depth to colonists, with a final aim being enhancing the storytelling and making characters more memorable. In a similar manner to The Sims aspirations, Vanilla Aspirations Expanded adds aspirations to colonists that the player may choose to aim towards.

Completing aspirations provides permanent benefits, and completing all aspirations triggers a growth moment for the colonist, providing them with passions and traits that the player chooses.

Colonists may have a number of aspirations, some may be easier to achieve, while other may be harder. Not completing aspirations does not cause any negative effects, so the only effects that the player may obtain from aspirations are positive ones.

This mod allows you to fill the end game void by letting you strive to fulfill the dreams and desires of your colonists, whatever they may be!





















































































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: Are there some restrictions when it comes to which aspirations show up on what pawns?
A: Yes, we have a system in place that for example prevents certain aspirations from appearing on pawns with a certain trait. For example, a technophobe pawn will not want to have an android waifu or a mechanical body.

Q: Can I edit the aspirations of my pawn?
A: Yes! Dev commands exist that allow you to remove or add specific aspirations to your colonist.

Q: Does this work with Combat Extended?
A: Of course.

Q: Why do only colonists have aspirations?
A: Aspirations are player-centric system. To avoid performance overhead, they only appear on player-controlled pawns. No reason to spawn them on travelling merchants as they can’t complete their aspirations or benefit from them anyway.

Q: Where can I see the aspirations?
A: They work as a Need, so they'll be in the pawn's Need tab

Q: Why do my androids suddenly lack all aspirations?
A: We disabled aspirations from androids as they just couldn't achieve a lot of them and people were complaining



Corpse Info mod has been reported as causing aspirations to reset if the pawn dies and is resurrected

[forms.gle]



Authors:
Oskar Potocki, an artist responsible for mod design and icons.
Legodude17, a programmer responsible for the code.
Sarg Bjornson, a programmer responsible for even more code.

Special thanks to testers and patrons!

Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]

448 Comments
Sarg Bjornson  [author] May 18 @ 8:45am 
Yeah, no plans to tweak that, though
StockSounds May 18 @ 8:44am 
Oh and also Ideology stuff if ideoligions are turned off but the DLC itself is active.
StockSounds May 18 @ 8:32am 
Pawns can wish to destroy an insect hive even if the insect faction was removed from the world.
I'm not planning on making a formal bug report for this.
Fortirus May 16 @ 5:16pm 
Suggestion:
Make a mutation of arm to flesh whip from the Twisted obelisk anomaly count in aspirations "Get a tentacle" :lh_pray:
Maple38 May 9 @ 12:14pm 
Can this be removed mid-save?
Sarg Bjornson  [author] May 8 @ 10:53pm 
Yeah, that's not a bug report, so I can't tell you anything
elec2ro May 8 @ 4:23pm 
Hey i just encountered this bug ( https://www.reddit.com/r/RimWorld/comments/opfejn/pressing_next_after_choosing_an_ideology_doesnt/ ) and to fix it i had to remove aspirations expanded from the mod list, the game worked fine after. Is this a known bug or is there anything i can change to play with this mod. I am running a couple other vanilla expanded mods with prepare carefully and visit settlements.
Sarg Bjornson  [author] May 8 @ 9:40am 
That'd basically require a new mod to be made from scratch
Maple38 May 8 @ 8:33am 
Would be great if aspirations were based on some kind of conditions. I mean, I have a colonist who wants to create a legendary work… they have no passions related to crafting, artistic, or even construction, and about a 3 in each of those skills. Not only is it basically impossible, it doesn't really make any sense from a storytelling standpoint.
Sarg Bjornson  [author] May 7 @ 11:04pm 
The aspiration only cares if Anomaly is installed