RimWorld

RimWorld

45 ratings
Reload (Continued)
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5
File Size
Posted
Updated
4.675 MB
Jun 12, 2024 @ 6:25pm
Jun 17, 2024 @ 1:16pm
3 Change Notes ( view )

Subscribe to download
Reload (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
501 items
Description
Original mod by NKM
https://steamcommunity.com/sharedfiles/filedetails/?id=3174160707
If the original author requests it, I will remove this update.

--

*** ANOMALY: Crashes to desktop - fleshmass ***

All installed weapons* should be accessible via mod options to set magazine size and other reload-related settings.

(* - I'm not seeing the militor's shotgun and I have concerns about mechanoids in general. Looking into it)

Support for Tacticowl Continued (RunAndGun and SearchAndDestroy modules tested)
https://steamcommunity.com/sharedfiles/filedetails/?id=3266724749
- this seems wonky in general

Support for Giddy-Up 2 Forked
https://steamcommunity.com/sharedfiles/filedetails/?id=3246108162

--

Original mod notes (1.4):

- Magazines
- Reloading
- Nine ammo types based on tech level and damage type (optional)

# Compatible with most of the weapons from other mods.

# Presets are provided for the following mods
Rimsenal - Augmented Vanilla Pack
Vanilla Weapons Expanded
Vanilla Weapons Expanded - Quickdraw
Vanilla Weapons Expanded - Coilguns

Presets can be created (more examples in the 1.5\Defs\Presets folder within the mod):
Example:

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<Reload.Defs.ReloadPresetDef>
<defName>Gun_Revolver</defName>
<ammoDef>R_Ammo_Industrial</ammoDef>
<magazineCapacity>6</magazineCapacity>
<reloadTicks>26</reloadTicks>
<loadsAmountPerReload>1</loadsAmountPerReload>
<moveSpeedPenalty>30</moveSpeedPenalty>
<beginSound>Revolver_Begin</beginSound>
<reloadSound>Revolver_ShellInject</reloadSound>
<endSound>Revolver_End</endSound>
</Reload.Defs.ReloadPresetDef>
</Defs>


44 Comments
JessieFeathers Apr 10 @ 6:15pm 
there is a bug where you cant reload anything the colonist just stands there not being able to reload anything at all
mynameactually Nov 27, 2024 @ 9:45am 
Damn. Hope that bug with Anomaly gets fixed soon.
7588 Nov 11, 2024 @ 8:34am 
can you make a version without any of the ammo defs and defining guns from other mods? i would like to use that to make some ammo mods
Zaljerem  [author] Oct 3, 2024 @ 1:51pm 
"I'm hoping I have both the time and ability to fix/improve."
WigWag Oct 3, 2024 @ 1:35pm 
hey, are you still planning on fixing the mod?
Deep♂Dark Sep 18, 2024 @ 11:39am 
Conditions for the CTD bug to occur:

Only the last bullet is left in the magazine.
The pawn has finished aiming but has not fired yet.
The fleshmass has only the last hit's worth of health remaining.
I hope this helps you fix the bug.:steamhappy:
Deep♂Dark Sep 17, 2024 @ 4:49am 
Love this mod! Ye I got same ctd when I last hit fleshmass with final bullet. Any plan to fix it ?:tinder::tinder:
Zaljerem  [author] Sep 8, 2024 @ 10:40am 
My apologies; now noted in the description. Unfortunately more and more limitations are showing in this mod. I'm hoping I have both the time and ability to fix/improve.
Deggial Sep 8, 2024 @ 10:12am 
Oh. So the CTD is apparently caused by *this* mod?
Unfortunately, I can confirm the crashes and I'll try if they still accur without 'Reload'.
This might be the final straw for this mod ... which is a shame, because I like the idea of it.
Memmo Aug 19, 2024 @ 10:53am 
As Digit4lC4m reported, this mod causes crash to desktop if pawns reload while destroying flesh mass walls. I have a group of pawns inside flesh mass cave, and experience constant CTDs when using this mod in that location. No where else has this bug manifested. Before the crash happens the game simply freezes for a moment, and then CTDs.