X4: Foundations

X4: Foundations

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Xenon Jobs+ Lite
   
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Jun 8, 2024 @ 9:35pm
Jun 13, 2024 @ 6:13pm
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Xenon Jobs+ Lite

Description
Adds to the Jobs list of the Xenon for a more vanilla game, also consider my OOS turret changes mod as that will boost the Xenon turret damage OOS

Use Xenon Jobs Plus or this, they will just overwrite each other since the jobs share the same names in the files.

Keeps the same structure as Xenon Jobs Plus but lowers numbers and removes some of the larger fleets

Contains only one "hammer" fleet to help the Xenon breakthrough defense stations

More Miners
A few more Xenon Job sets intended for a more vanilla game

Please give feedback on Xenon strength in a vanilla setting as I mostly only play or playtest in modded settings with buffing the AI empires.

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I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
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17 Comments
Beeg Breeto Apr 11 @ 2:28pm 
I'm about 40 hours into a vanilla playthrough with only this mod, in the 7.5 patch, terran start without really contributing to the non-terran economy at all. The only notable things the xenon have done is blow up the hatikvahs choice defense station, and planted their own in family zhin without pushing the split out. Otherwise they've held ground. BUT, that's a huge improvement from a 7.0 split start I played where the AI factions just wiped out the xenon on their own. Was it the mod, was it the patch, iono. They're either brokenly weak these days and the mod keeps them alive, or it's a light enough touch that they aren't burning everything down.
Mence Jan 27 @ 2:54am 
Can you add link in the description for me to consider your OOS turret changes?
mikel.gtc Sep 29, 2024 @ 12:15pm 
Not really sure if this can be called "Lite", just saw 3 Is and about 8-9 Ks entering Getsu Fune, this was bloodbath :D
Lobster Aug 25, 2024 @ 9:11pm 
Im using a -50% ship cost xenon mod, it wasn't enough. Now i have added this. It's perfect! Xenon feel like they used to in some past patches or hard seeds. Nothing too crazy but still a threat.
Boris the Blade Aug 15, 2024 @ 7:47am 
@Treybor Ty for the answer! I just assumed it had something to do with it because when i removed it they went back to VRO normal. Strangly enough adding it back still gave me the VRO normal platform (dunno what code wizardry was gooing on here).
Treybor  [author] Aug 14, 2024 @ 8:20pm 
@Boris the Blade I can assure you that has nothing to do with this mod, it only adds jobs and doesnt touch any of that
Boris the Blade Aug 14, 2024 @ 8:11pm 
Encountered a bug with this mod where xenon defence stations are missing their L turrets on the top.

Also combined with VRO will make the vanilla argon disc platform available instead of the one with reduced turrets from VRO.
Treybor  [author] Aug 7, 2024 @ 7:01am 
@TehGM this just adds new jobs so it should be fine, my OOS turret change mod might be better for you since it will buff xenon OOS
TehGM Aug 7, 2024 @ 3:03am 
Any clue how (if?) it conflicts with FOCW? In my game Xenons became quite slow even when boosted to the max with FOCW, so I am looking to boost them even more - however FOCW is useful for boosting the entire universe in general, so it becomes more lively.

I assume FOCW and this mod aren't really compatible, but I figured it won't hurt asking in case they actually do work together.
Saschahi Aug 5, 2024 @ 9:45am 
Still, the Xenons are overall still losing just due to the massively buffed AI economy. I'll probably swing between this one and the non-lite one depending on how much the xenons are getting pushed back or if I start doing story that adds wars between factions.