RimWorld

RimWorld

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Vanilla Races Expanded - Insector
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Mod, 1.5
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3.201 MB
Jun 3 @ 9:10am
Sep 25 @ 11:29am
13 Change Notes ( view )
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Vanilla Races Expanded - Insector

In 1 collection by Oskar Potocki
Vanilla Expanded
103 items
Description
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Insector is our final (for now) xenotype mod. It introduces a highly requested xenotype of insectoid-human hybrids with an ability to adapt to any conditions your colony is under. Through the power of geneline evolutions, you can create castes of insectors - a low caste of jelly producers, a caste of warriors with insect wings and ripper blades, a caste of queens that focus on reproduction etc.

With a simple press of a button you can switch the caste of your insectors. You customize the castes, aka genelines, by selecting positive evolutions, and then countering them with negative degrades. For every evolution there needs to be a degrade, so the more powerful genelines also come with a lot of drawbacks.

This mod should tie very nicely with Vanilla Factions Expanded - Insectoids 2, which is currently in development.



Vanilla Races Expanded - Insector adds following mechanics to the base game:






















































































[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Can any pawn access geneline evolutions and degrades?
A: Only pawns with Geneline Evolution gene can, however there is nothing stopping you from putting that gene on other xenotypes.

Q: Do these genes appear in genepacks in the game?
A: Degrades and Evolutions don’t. Everything else does.

Q: How many different genelines can I make?
A: As many as you want!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: No idea. If it is, I’d appreciate if someone from CE let me know.

Q: My metapod was targetted by raiders.
A: Intended. Raiders will target metapods as if they were pawns. Defend them!

Q: The chestburst ability icon doesn't appear on the insector's bar!
A: Are they pregnant? They need to get pregnant first

Q: I cannot see any new genes from Vanilla Factions Expanded - Insectoids 2
A: Because you need to consume pherocores for them to appear. Each type of pherocore can be consumed four times to unlock four different genes.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson.

Axolotl Jack - thanks for screenshots!

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
661 Comments
Astron Oct 20 @ 6:41am 
How can I cure hypothermic hibernation (deep sleep)? The pawn has been unconscious for more than half a year, and the hunger level is falling very slowly, and I cannot force feed her by jelly and she will soon die without jelly. I thought hibernation would go away with time, but it doesn't
BeerBottlesForBeerPong Oct 15 @ 10:32pm 
Well, figured out how to reproduce the issue with opinion debuffs. It happens when there's any insect meat on the map. Now just have to figure out what mod is doing this.
SnowWolf Oct 13 @ 5:26am 
Sooo, question how are you supposed to sustain a population here, I just can't acquire enough insect jelly, it keeps being consumed and i don't have a way to produce it fast enough, i paired it with the insectoid 2, but even then i can't keep up the acqusition. playing with a normal storyteller (MP with buddies).
Sarg Bjornson  [author] Oct 10 @ 11:33pm 
No, it literally is an incident with lower chance than regular "wanderer joins"
worapat Oct 10 @ 9:59pm 
seem like all wanderers that joined my colony got chestburst pregnancy. Is there anything i can fix ?
30 year old virgin Oct 10 @ 5:23pm 
have suggestion insect pheromones should rub off on non insectors in a majority insector colony
StoicLemming Oct 10 @ 3:29am 
Need some cocoons so we can really go full xenomorph.
Sarg Bjornson  [author] Oct 9 @ 11:44am 
No, that won't count, it's a different item altogether
Mirvra Oct 9 @ 11:42am 
Hmm... Insectors eating like 15-20 jelly at a time like normal meals and ignoring the threshold setting. I think it might be because the ideology i made for them loves insect jelly? So they try to consume it like normal food. Going to try removing the jelly love when I evolve the ideology, hopefully that'll make jelly management easier.

I'm really liking this mod though! Especially combined with Insectoids 2! Finally letting me properly do a mountain caves playthrough.

Side note: I wanted to ask you Sarg since it'll take me a while to reach condiments in my playthrough, does the insect jelly preserve from the vanilla cooking mod also count as jelly for insectors when used in cooking?
BeerBottlesForBeerPong Oct 8 @ 2:00am 
Welp, time to go through my mod list.