Space Engineers

Space Engineers

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[BROKEN]Invaders + Kill Counter
   
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Type: Mod
Mod category: Script
File Size
Posted
Updated
917.965 KB
Oct 11, 2014 @ 6:28am
Jun 6, 2015 @ 10:29pm
15 Change Notes ( view )

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[BROKEN]Invaders + Kill Counter

In 1 collection by Arara
Invaders!
21 items
Description
How many Invaders you destroyed?

This script counts how many Invaders now exist / killed.
Per you killed certain number of Invaders, some messages will be shown.

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This Mod set AI for ships have DisplayName include "-Invader".
ex.)"-Invader Cruiser-"
AI navigates the ship to approach the ship/station that is not "Invader",
then turrets may attack the target.

*This AI based on the drone program in KSH's mission 01.

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Use with Invaders as Cargo ship.
See the Invaders Collection

How to be Invader

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note:
-system can't identify who/how killed Invader.
-system don't distinguish Invaders' type.

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このModは、表示名に"-Invader"が含まれている船にAIを設定します。
例)"-Invader Cruiser-"
AIは船をインベーダーでない船やステーションに接近させます。
タレットがあれば、それが目標を攻撃することになるでしょう。

*このAIは、KSHのmission 01のドローンプログラムを元にしています。

Invaderを出現させるModと一緒に使用する必要があります。
See the Invaders Collection
Popular Discussions View All (1)
3
Mar 26, 2015 @ 2:21pm
Dedicated server bug
Fatsack
83 Comments
ryow4u Feb 24, 2017 @ 12:39pm 
Is this working now then??
Arara  [author] Mar 18, 2016 @ 10:20pm 
Squidtank Jan 30, 2016 @ 1:47pm 
Having the same problem Rude mentioned. I've tried the sample invader mission, various invader cargo ships, and the invaders script without the counter, this one and the newer version that was made for planets (all seperately of course) and in all cases the invaders just fly in a straight line and don't pursue.
classic Aug 15, 2015 @ 9:57am 
はじめまして。これは専用サーバー上で動作しますでしょうか?
試してみたところ、Invaderがステーションを素通りしてしまいます。
Cheetah Aug 14, 2015 @ 2:14pm 
@Rude, since you've named all your ships as "-Invader", the bots are assuming your ships as friendly units and don't head towards you. Rename your ships as something invader-unrelated and you will get a siege.
Popokattepetel Jul 22, 2015 @ 5:16pm 
i have only one problem. why does the enemy fly so incredible fast away if i come near?? i seams they fly with 1000m/s in each direction and i can't get them!! the configuration in the shippack (spawngroups.sbc) says speed = 25m/s!!


to get the mod work you need to download one or more invader shippacks and activate the "invaders + kill count" and your dowloaded shippacks!! but you need to know, the most shippacks spawns a invader ship for a low chance. if you add more shippacks your chance is increased. if you want more cargo ships over all download my mod called "Popos 2x Cago Ship", "Popos 5x Cargo Ships" or "Popos 10x Cargo Ships".
G4bOrg Jun 22, 2015 @ 4:27am 
@Rude be sure to put cargo rush above this script, as it seems to work more reliably, and all the used ships after, at least for me that did the trick.
Rude Apr 26, 2015 @ 4:11am 
Oh i should add that i'm playing solo (i tried to be host and tried offline)
Rude Apr 26, 2015 @ 4:11am 
Hello, This doesn't seem to be working unfortunatly.

I have the 3xFigther with the script (i tried both) and i added -invader in the same of all my ships and they just fly by and never go near me (even the fighters).

I see some people have this working, can someone explain who they did it ?
jb_aero Apr 10, 2015 @ 3:59pm 
1) You must have at least one cargoship mod that adds ships designed for this mod.
2) When that cargoship spawns, it will attack you. If you have too many cargoships, you may not seen an invader for awhile.