Arma 3
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E.P.S.More Settings Please
   
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Data Type: Mod
File Size
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104.556 KB
May 19 @ 9:06am
Jun 2 @ 2:13pm
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E.P.S.More Settings Please

In 1 collection by technonine
Nine's E.P.S.M Exomod tweaks
7 items
Description
This mod adds additional settings to the E.S.P.M Exomod Remastered addon options. This way mission makers have a little bit more flexibility with tweaking the numbers. Values in the screenshots are for demonstration purposes, the default values for these settings are the vanilla values from the original mod. If you change the settings, you also need to reload the mission for everything to process properly.

Currently includes:
- Turning off the Jetpack mechanic.
- Changing shield and Jetpack fuel Capacity
- Changing Stealth power (how long a unit can stay in stealth)
- Changing the item that functions as Health Syringe/Shield Battery
- Adding additional equipment as exosuits/jetpacks/stealth suits

Future planned features:
- Turning off the jetpack particle effect (See if that makes them somewhat more usuable in multiplayer scenarios)

Note: I am not related to the original authors. E.P.S.M ExoMod is owned by PhטeŅîх and WebKnight. All credits go to them.

All the cool stuff that is added by this mod is because webknight is a script wizard. Any bad things caused by the addition of this mod are because I play with forces beyond my comprehension. Tested in singleplayer, However playing with scripts and arma MP is like playing with fire, so your mileage may vary depending on Server hardware and player count.
8 Comments
RunForRest Aug 30 @ 4:18pm 
I changed my setup to WASD 2 weeks ago after using it for 20+ years in the ArmA series. Not sure if i keep it. Really hard setting the controls up for ArmA, esp with ACE and whatnot. I miss 3 keys now at least. ArmA is such an amazing game but stuff like this give me grey hairs..
technonine  [author] Aug 30 @ 3:34am 
@春醇的消愁 Ahh, jup I know exactly whats going on. Just came back from holiday so sorry for the long response, I am gonna look at it today and push an update soonTM. As always thank you for doing bug testing for me!
@RunForRest I will have a look at it. jump directions are hardcoded to wasd in the script, Ill see if I can add an accessability option for you to make it go to a configurable keybind instead.
RunForRest Aug 1 @ 2:43am 
Hi would u know how to edit the keybindings for the jetpack?
It seems the mods jump directions are based on default WASD keybindings. Im on ESDF. Would it be possible for me to change that somehow?
春醇的消愁 Jun 3 @ 9:58pm 
After your last update I found some bugs about this mod: when I adjusted the energy recovery value, the energy value in the lower left corner no longer recovered; when I changed the item name of the battery or restorer, the charging item in the lower left corner will only show the number of the original item, not the number of the changed item,but it still funtioning.
_mickey_ May 24 @ 2:10pm 
I would like to have possibility for realistic exoskeletons gameplay, without any nonsenses like invisibility or a jetpack.
technonine  [author] May 23 @ 7:48am 
I would appreciate a little shoutout when you do tho :)
technonine  [author] May 23 @ 6:39am 
Thank you for the kind words man! feel free to take it and incorporate it back into the base mod!
WebKnight May 22 @ 2:58pm 
We might incorporate some of your things into the base mod, if you are not against it of course. Those are great additions, dont know why i didnt added them in the first place. Good job!