Barotrauma

Barotrauma

205 ratings
Even More Wrecks
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1.398 MB
May 13, 2024 @ 6:37am
Dec 18, 2024 @ 2:38pm
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Even More Wrecks

Description
30 Wrecks Available coming in all size
  • 21 Original wrecks
  • 9 variants
  • Thalamus layer done, so you can count them as 60 different wrecks !

Even More Beacon Stations :https://steamcommunity.com/sharedfiles/filedetails/?id=3245057161
81 Comments
Mcgrolox 5 hours ago 
As of 12/7/2025 the Thalamus version of the wreck from the 15th screenshot, count including the title card, is broken and does not spawn correctly - the sub, all monsters in the vicinity, and all subcomponents including walls, doors, thalamus organs, bodies, etc are indestructible regardless of other mods or server settings; monsters and players in the rough vicinity of the sub clip through what would normally be the sub's walls and doors as if rubberbanding; the organs such as flesh guns on the top of the sub seem to function, but the rest of the sub's components do not function; subcomponents such as walls, background walls, furniture, etc are scattered around as if the sub's save file is corrupted. The best comparison of the behaviors shown are as if everyone has ridiculously high ping and are all lagging, except that everyone does so uniformly with each other and has no lag interacting with anything else in the level including each other.
Carl Nov 8 @ 5:53am 
are these wrecks wired up? Got sellable wrecks and it's difficult to fix the wrecks up from shipwrecks extended.
Draconis🐊 Oct 13 @ 3:10pm 
I didn't look through the whole pack but I know several of them have custom acid emitters which seem to be tagged with a custom always status effect so the produce 60+ emitters a second instead of using OnActive with an interval of 5-8. So in testing it looks fine and singleplayer can handle it but in majority of multiplayer its going to cause excessive lag.

Similar to the vertical launch torpedos and drills which would spam physics checks as well as had large amounts of circuits firing off constantly.
Napoléon  [author] Sep 20 @ 2:59am 
@Draconis tell me which wreck it is and i'll look into it or straight up remove it. I don't play baro anymore.

@TheCuteTankCommander https://steamcommunity.com/sharedfiles/filedetails/?id=3471269199
https://steamcommunity.com/sharedfiles/filedetails/?id=3425218236

@Schrodinger'scat Those are subeditor made wrecks, there is no mod so to speak. idk if they changed wrecks behaviors since I lauched the content.

@Starempire tell me which one and i'll remove it
Draconis🐊 Sep 18 @ 7:34pm 
Was just playing on a server today with this mod and it had an acid spewer overlapping acid clouds infinitely til the server died, twice.
Schrödinger's Cat Jun 1 @ 4:17am 
Does this mod still work?
Is it compatible with https://steamcommunity.com/sharedfiles/filedetails/?id=2095211492 ?
Wreck Safes are Locked from Everything, Dooming them to Never be opened. How do I know this? I keep using Crew IDs From the Wreck, and None of them Work
The cute Commander✅ Apr 3 @ 6:45am 
I wish all this to become playable submarines...
Starempire42 Mar 3 @ 7:34am 
It’s incredibly stupid and annoying
Starempire42 Mar 3 @ 7:33am 
Any chance you can either remove the nuke wreck or just remove the nuke entirely?