X4: Foundations

X4: Foundations

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Add More Sectors
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130.750 MB
May 7, 2024 @ 10:18pm
Jun 19, 2024 @ 6:54pm
13 Change Notes ( view )
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Add More Sectors

In 1 collection by Treybor
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15 items
Description
Adds 37 new clusters to the game using existing assets within the game, these are all from my previous sector mods bundled together with some new changes for 7.0.

I also recommend either my economy mod or jobs shuffle mod or any other mod that does similar so that the jobs system can place ships in the new sectors.

New Sectors
* Images up to date on workshop as of 6/19/2024. Likely will hold off adding more for the foreseeable future to play timelines out. Will update anything needing to be updated but confident were pretty good for release.

Argon - Aladna Hill, Sanctuary, Icon, Titania. Last Bastion I/II/III
Paranid - Sanctum Verge, Holy Ground, Deliverance
Holy Order - Friar's Retreat, Perpetual Sin, Armada's Rage, Priest Refuge. Untainted Eternity
Pioneers - Ralston, The Expanse
Zyarth - Family Lomm, Family Z'rt, Family Dhrun, Zyarth's Stand, Family Khm
Free Families - Split Fire
Teladi - Nopileos' Legacy, Merchant Haven, New Income, CEO's Retreat, Bad Debt
Xenon - Matrix #7 Alpha/Beta, Matrix #152, Matrix #118, Matrix #499, Matrix #191, Matrix #329, Matrix #313, Matrix #772
Unowned - Serra, Urvasi, Moksha

Freedom's Reach and Mists of Artemis Factionlogic has also been turned on from the start (Just visiting the sector unlocks the factionlogic anyway in vanilla, this skips the step of needing to travel there)

Boron linked systems unlock when the Kingdom End Gate is opened, Save Game Compatible Scripts are enabled for these so should unlock if you've already completed the quest line.

Compatibility

Recommended for a new game (works mid-save but I have not extensively tested enough to tell you that it is 100% safe to do so, all sectors just spawn in unowned with no stations) and I would not remove mid-save, it may cause some logic issues with the game to have entire ships/sectors/stations suddenly go missing but again I have not fully tested this to recommend it

Works with any other mod as long as they don't touch the same gates or use the same sector space as this mod.

This is a collection of all my sector mods and will be the main focus for any future sectors/map changes that I may add, there are just far too many modules for me too keep updating and condensing them into a singular mod is the path forward.

Station Shuffle Mod is native to this mod to properly seed modded systems with vanilla production wares

Please give feedback especially on light levels

Compatibility Patches

Anyone with the know how is more then welcome to modify this as they see fit, I'm already pretty busy with my current released mods to be doing compatibility patches, this mod alone has taken a multitude of hours to put together, if you want to learn how to create a sector or modify a sector then just open the files in here and start fiddling around, starting out is the hardest but gets easier once you know what your doing. Also the Egosoft Discord server in the modding section is full of helpful people as well as I check in every so often as well.

Creator from Uncharted Skies created a major compatibility patch, so feel free to check that out

https://www.reddit.com/r/X4Foundations/comments/1dpn2iu/this_is_the_current_full_extend_of_the_modded_x4/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

I did write a guide on moving sectors a while ago if anyone needs pointers.

https://steamcommunity.com/sharedfiles/filedetails/?id=3061357290

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I love modding this game, mods will always be free and I will always be trying to push more content but if you want to show some appreciation then consider buying me a coffee to help keep me awake on some of this coding
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Popular Discussions View All (2)
2
Jul 11, 2024 @ 4:02pm
Small Issue
Ishimuro
2
Sep 20, 2024 @ 4:40pm
Feedback
Treybor
153 Comments
Akiro May 4 @ 1:18pm 
does anyone know if this is compatible with farnhams legend?
Ueberlappen Apr 7 @ 11:01am 
I have created a relocation patch for the expanse sector https://steamcommunity.com/sharedfiles/filedetails/?id=3459959642
Treybor  [author] Mar 17 @ 2:50pm 
@Loony Liberator Yeah it will be fixed when I have time, I'll be honest I havent even gotten the DLC or even launched the new update yet to look at everything, been pretty busy
Loony Liberator Mar 16 @ 5:27am 
Hi Treybor, since the latest patch I believe? the sectors 'The Expanse' and 'Sanctum Verge' are overlapping. Any chance for a correction to be made?
Valinir Mar 14 @ 4:18am 
yeah thats fine, was more like if they would screw some highways or so, thx for the answer
Treybor  [author] Mar 14 @ 2:34am 
@Valinir The new sectors in a new game just won't be controlled by any faction in a mid game save
Valinir Mar 14 @ 1:44am 
hey @Treybor , the new sectors you want to add, will they need a new game start?
because i plan to start a new game but when your new sectors will require a new game start i think i will wait a bit longer
Dezerker Mar 12 @ 4:53pm 
does this cause crashes?
grouchpotatodjb Mar 3 @ 10:28am 
any eta on when the extra sectors is updated?
Snowdog705 Feb 28 @ 4:17am 
you are the best i love your work