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Sure, I would like to see what you come up with when its ready :D
@Joren
Thanks, fixed.
It works perfectly for me.
The part that triggers your error just asks if the character is able to fight, is drafted, or is currently in combat. I don't really know how anything there could still be null.
Anyway, I added a few more null pointer catches, but that combats the symptoms rather than the problem.
I think something in your modlist might be breaking the pawns and my mod is just showing you a symptom.
Let me know if that change at least removed that error for you.
Exception while recalculating AV_Thought_Gene_EscapeInstinct thought state for pawn Phil: System.NullReferenceException: Object reference not set to an instance of an object
at AV_Xenos.ThoughtWorker_EscapeInstinct.CurrentStateInternal (Verse.Pawn pawn) [0x0009b] in <87200279860146fe813a70e59f3e243b>:0
at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00010] in <69945a8ed6c540cf90b578de735e0605>:0
at (wrapper dynamic-method)
theres more to the error but character limit prevents the whole thing.
I totally forgot about slavery precepts. I have added your suggestion.