RimWorld

RimWorld

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[AV] Ancient Spacer Xenos
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
4.972 MB
May 7, 2024 @ 8:01am
Jul 8 @ 10:02am
17 Change Notes ( view )
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[AV] Ancient Spacer Xenos

In 1 collection by Veltaris
[AV] Mods made by Veltaris
14 items
Description
Adds 2 new Xenotypes, one specialized for beeing a mechanitor, the other for beeing a slave.
Includes new unique genes to make that possible.
‘Ancient’ refers to the first space-faring humans and not to any ominous beings.

Both xenotypes have their own tragic history and their genes reflect this.
They may be considered offensive by some.
You have been warned.



Added xenotype: Slavant
In the early stages of space settlement, the large corporations needed a cheap, compliant, reliable and easily expandable laborforce. This led to illegal genetic experiments that produced the first Slavants.
They are obedient and don't consume a lot of food, which made them useful for most worker tasks.
To completly control birthrates, they were deprived of the ability to bear male offspring, instead children of Slavants will always be clones genewise of their mother.
Though some activists tried to free the Slavants, this rarely worked out and mostly just led to the Slavants changing masters. Nowadays, most people see a Slavant as a cheap knock-off of the Highmate.








The broodmother gene is adjustable in the settings. Allow inheriting of archite genes, turn the genderlock off, or adjust the pregnancy time multiplier - completly your choice.






Added xenotype: Broodspawn
This is a xenotype only in name. Each offspring of the broodmother-gene which is not a slavant will get this name.
(The game would otherwise call them baseliner...)

Added xenotype: Oucient
In the early stages of space settlement, basliner humans were sent on long flights to distant stars with the goal of exploring and spreading humankind even further.
With low-tech spaceship engines, this endeavor took dozens of generations, accompanied by many problems along the way, whether technical or human.
When they finally arrived at their destination, most of the places were already taken.
Technology had advanced so much that their goal was alread achieved by others.
Unable to adapt, most of the early settlers remained in their spaceships, turning them into mobile space stations or earning their living as orbital traders.




Pawns with the mechlink adaption gene have a low chance to start with a mechlink or a basic mechlink (with [AV] Mechtech). The chance can be adjusted or turned off in the settings.









When used with [AV] Mechtech :



Genes don't define who the pawn is
I've put some effort into allowing more personality with the added genes.
Depending on passions or psychic-sensitiviy some genes work differently.



Inbuild mod ineractions with:
[AV] Mechtech

Known incompatability

Minor incompatability:
Useful Terror - Harmless error when trying to check the slave rebellion interval on a slave with the very submissive gene, can't fix it on my end

Is this mod safe to add to an ongoing save?
Yes.

Is this mod safe to remove from an ongoing save?
No (like all gene/xenotype adding mods).



Where can I find those xenotypes?
As per mod name, the xenos are likely to appear in both vanilla ancient factions.
In addition they can be generated from quests or events and Slavants have a good chance to appear as stock for slave traders.
The increased chance for slavers or ancient factions can be turned on/off in the settings.

I have found a bug!
Please post them in the pinned discussion for bugs.

I have feedback or ideas for changes!
Please post them in the pinned discussion for feedback.


Me, myself and I.
The character in the preview image was made with the help of AI.
Special thanks to the unofficial rimworld discords modding-channel, the people running it and its precious search function.
Without this awesome community this mod would not exist.
Popular Discussions View All (2)
3
Feb 9 @ 3:18am
PINNED: Feedback & ideas
Veltaris
2
Jul 20 @ 2:32pm
PINNED: bug reports
Veltaris
42 Comments
Latex Santa Aug 6 @ 5:25am 
@Veltaris
>Slavant
Good, this looks like the perfect brood mother to breed more warriors and workers for Dark Lord Morgoth, Lord of the Cyber-Orcs, in his dread tower at the North Pole. Like an evil version of LOTR Santa. Instead of presents, he sends death across the planet and throughout the stars. XD
The Beast Jul 30 @ 7:24am 
@cbradshaw Ever thought of playing with 50-100 mods ? Of course more mods will make your game slow down. It depends if you add it in the middle of the game, probably generating a lot of new pawns at the same time...
cbradshaw007 Jul 20 @ 12:15pm 
I'm running into an issue when this mod is loaded, my Ticks bog down and so does the speed. Cant go past 1 speed. When removed, I can go 4 with Smart Speed with no issue. May be a combo issue, as I have 500+mods.
Derk Jul 7 @ 7:15am 
I like the mod and hope it gets an update when 1.6 comes out
moonstar67ppm Jun 11 @ 1:14pm 
thanks buddy. for now i can only promise a dark geeky humor story in brutal survivalist world on rimworld sector :)
Veltaris  [author] Jun 11 @ 11:11am 
@moonstar67ppm
Sure, I would like to see what you come up with when its ready :D

@Joren
Thanks, fixed.
moonstar67ppm Jun 11 @ 9:45am 
hey cool mod. been playing with it for long time now. i was laid off and currently am writing a free fanfic novel about rimwold adventure. can use this slavant as part of it?
Jerek Jun 7 @ 9:30am 
The in-game description of the Oucient says "stayed to long in outer space", but it should be "stayed too long in outer space".
Veltaris  [author] Jan 10 @ 9:17am 
@Kamisato Ayato
It works perfectly for me.
The part that triggers your error just asks if the character is able to fight, is drafted, or is currently in combat. I don't really know how anything there could still be null.
Anyway, I added a few more null pointer catches, but that combats the symptoms rather than the problem.
I think something in your modlist might be breaking the pawns and my mod is just showing you a symptom.
Let me know if that change at least removed that error for you.