RimWorld

RimWorld

871 ratings
ReSplice: Core
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.659 MB
Apr 30, 2024 @ 1:42pm
Aug 12 @ 9:07am
12 Change Notes ( view )
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ReSplice: Core

In 1 collection by Helixien
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 1.0.1-Shelley-rev6


More content, bug fixes, etc! This is just the first version, this mod will grow similar to how ReGrowth: Core did.


What is ReSplice?
ReSplice is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and my desire to make rimworld feel more immersive. As well as the fact I love xenotypes and the gene system added by Biotech. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReSplice mods (one day, not just yet), but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReSplice is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.













These are all the mods we currently support on our end:
  • None as of now


These mods do not work with ReSplice: Core, or aren't recommended to be used together.
  • None as of now


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Can I add dark archite genes to my xenotypes?
A: No, they are not designed for that. However you can toggle them on for the xenotype editor pre-game.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. However every mod does and we are trying to keep stuff balanced, as subjective as balance is.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by ISOREX, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Background was made via ChatGPT.
  • Gene repository is based on redundantusage mod.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popular Discussions View All (2)
2
Aug 17 @ 10:05am
Suggestions
SKEL
2
May 1, 2024 @ 1:17pm
Couple of grammar/text issues
Cruel Moose
258 Comments
Gabe Knight 13 hours ago 
Same if there was a way to set an archite capsule number limit to each duplicator.
Thanks!
Gabe Knight 13 hours ago 
Jeez there's an issue after all @Helixien
Using the Xenogerm duplicator, my pawns stuffed all my archites capsules into it... Can I extract them from the duplicator?
If not, an option to do that would be immensely appreciated
Helixien  [author] Sep 3 @ 9:51pm 
@SP4RTAN: Might be, but I dont use DDS textures. So the user might have converted them themselves.
Gabe Knight Sep 3 @ 6:30pm 
There are a lot of good or very good mods but a few only are flawless. This one is. Fantastic job here. Thanks.
SP4RTAN Sep 1 @ 11:09am 
That's caused by .dds texture files. At least that's what was causing it for me. Install Graphics Settings+
ed asner Aug 31 @ 4:23am 
Getting an issue as of the last Rimworld update where some Resplice buildings show up as a giant red question mark in a white box. Idk if it's just me, haven't seen anyone else having the issue, but there might be problems with the new texture handling stuff from the update.
Luckspeare Aug 31 @ 2:32am 
Cleaner trace (reduced to only relevant mod) for mod interaction issue with More Creepjoiners mod, originally reported by Alex_ below.

Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

https://gist.github.com/HugsLibRecordKeeper/af318786986f8b228c4922a196aa1a08
Emdood Aug 26 @ 6:43am 
Im also getting some issues:

[ReSplice: Core - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=5
McMookerson Aug 26 @ 5:46am 
(granted, it could be a mod conflict on my side, but I only observed the room type changing when building a gene repository, and it changed back once I removed the building.)
McMookerson Aug 26 @ 5:37am 
It appears as though some of the buildings in this mod (Gene Repository is what I noticed) force the room type to "laboratory room" instead of "Laboratory", so research buildings will perform poorer due to "not in a Laboratory" debuffs.