RimWorld

RimWorld

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ReSplice: Core
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.659 MB
Apr 30, 2024 @ 1:42pm
Aug 12 @ 9:07am
12 Change Notes ( view )
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ReSplice: Core

In 1 collection by Helixien
Helixiens Creations
14 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 1.0.1-Shelley-rev6


More content, bug fixes, etc! This is just the first version, this mod will grow similar to how ReGrowth: Core did.


What is ReSplice?
ReSplice is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and my desire to make rimworld feel more immersive. As well as the fact I love xenotypes and the gene system added by Biotech. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReSplice mods (one day, not just yet), but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReSplice is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.













These are all the mods we currently support on our end:
  • None as of now


These mods do not work with ReSplice: Core, or aren't recommended to be used together.
  • None as of now


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Can I add dark archite genes to my xenotypes?
A: No, they are not designed for that. However you can toggle them on for the xenotype editor pre-game.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. However every mod does and we are trying to keep stuff balanced, as subjective as balance is.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by ISOREX, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Background was made via ChatGPT.
  • Gene repository is based on redundantusage mod.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Popular Discussions View All (2)
2
May 1, 2024 @ 1:17pm
Couple of grammar/text issues
Cruel Moose
1
Jul 15, 2024 @ 2:48pm
Suggestions
SKEL
245 Comments
Self-Confident Jester Aug 12 @ 4:14pm 
@actual trash Same here but with slate blocks, everything just gone
actual trash Aug 12 @ 2:53pm 
restarted my game after a long play session and all the limestone mountainside on my map has turned to nullspace "Map compressor decompression error: No thingDef with short hash 64139. Adding as null to dictionary."

this is of a few mods that updated during that time period so i'm politely asking if there's any chance i could be linked to a download for exactly one version ago to see if i can recover my save or any known solution

thanks for your time
Halloween Aug 12 @ 2:32am 
Does anyone have any advice how to find a pawn with dark archite genes? Will it be obvious, do you get them from doing rituals? Can npcs spawn with them? Also I assume you check there genes for it but it would it also pop up in the health tab?

Sorry for all the questions, just played for awhile now and have yet to find one.
Helixien  [author] Aug 10 @ 9:32pm 
And bunny people!
Helixien  [author] Aug 10 @ 9:31pm 
Yes Orc.
BigGovernment Aug 10 @ 11:17am 
Any other upcoming xenotypes like charmweavers? Orc?
ByteCodegnawer Aug 9 @ 2:30pm 
Will the mod receive any content updates? I know you guys maintain a lot of different projects, but right now creepjoiners with traits don't have corresponding genes (dark metabolism even has an unused texture) and psychic ritual is still missing proper description. Because of these, mod's anomaly part feels a little unfinished.
That one watermelon Aug 2 @ 9:36am 
Separacing archite gene without acrogenetics in a gene centrifuge causes the genepack with the archite gene to not spawn without any warning of such behaviour, if intentional.
✶ Fitz001 ✶ Jul 28 @ 4:07am 
I LOVE RESPLICE I LOVE PLAYING GOD
SAUCE__GODD Jul 23 @ 12:10am 
Will cultitsts spawn with any of the genes?