RimWorld
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ReSplice: Core
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30 kwietnia o 13:42
15 maja o 12:13
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ReSplice: Core

W 1 kolekcji stworzonej przez Helixien
Helixiens Creations
Przedmioty: 15
Opis
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 1.0.1-Shelley-rev4


More content, bug fixes, etc! This is just the first version, this mod will grow similar to how ReGrowth: Core did.


What is ReSplice?
ReSplice is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and my desire to make rimworld feel more immersive. As well as the fact I love xenotypes and the gene system added by Biotech. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReSplice mods (one day, not just yet), but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReSplice is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.













These are all the mods we currently support on our end:
  • None as of now


These mods do not work with ReSplice: Core, or aren't recommended to be used together.
  • None as of now


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Can I add dark archite genes to my xenotypes?
A: No, they are not designed for that. However you can toggle them on for the xenotype editor pre-game.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. However every mod does and we are trying to keep stuff balanced, as subjective as balance is.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by ISOREX, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Background was made via ChatGPT.
  • Gene repository is based on redundantusage mod.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

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Popularne dyskusje Zobacz wszystkie (1)
2
1 maja o 13:17
Couple of grammar/text issues
Cruel Moose
Komentarzy: 158
Grim 7 godz. temu 
wanted to update the genes i had on my psycaster, who had void touched, when applied removed the dark gene which seems really weird/annoying. also using the obelisk and getting flesh whips gives the flesh whips gene that gives -1 metabolic efficiency which is super annoying.
Stampy_Sakai 31 maja o 7:10 
The centrifuge seems to be having issues with keeping track of or spawning genes. It sometimes just spits out random gene packs, mainly seeming to be the selected gene randomized and the rest of the pack untouched
イムカ 31 maja o 2:44 
Disabling voidspike degradation doesn't seem to actually do any thing, they still degrade.
PlinkPinko 30 maja o 9:41 
Could we have an option to extract capsules from the xenogerm duplicator/set a desired "fuel" level, like we can for Pod Launchers?
EtsuyaH 30 maja o 1:36 
@Skel Oh damn. I completely overlooked that. Sorry
spiders 30 maja o 1:33 
can't take out archite capsules out of xenogerm duplicator, and it's set out to load automatically so they just get consumed, annoying
SkeL 29 maja o 16:36 
@Etsuyah Did you recombine your genepacks into a xenogerm before trying to duplicate it? The duplicator only accepts Xenogerms, not Genepacks.
EtsuyaH 29 maja o 14:09 
It seems that the duplicator does not work for me. I have 25/25 Archite capsules but when I click on duplicate xenogerm it says none.
juako 27 maja o 20:27 
yea just recruit/imprison all creepy joiners you get. it's rng tho, i've never got one with psychic slaughter
GoofBall 24 maja o 10:20 
can i find dark archite genes in npc pawns? Or i can only get it once per save via touching the void????