RimWorld

RimWorld

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Adobe Abode (1.5 continued)
   
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Mod, 1.5
File Size
Posted
Updated
2.848 MB
Apr 28 @ 7:22am
May 27 @ 3:47am
6 Change Notes ( view )

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Adobe Abode (1.5 continued)

Description
Disclaimer : This is a re-upload of the original mod by JKN. I have no intention of stealing his work, I just want to keep it alive for the community. If JKN wants me to remove this mod, I will do so.

I've updated the mod to use [SYR] Processor Framework instead of the VFE processor.

The original mod can be found here : https://steamcommunity.com/sharedfiles/filedetails/?id=2896217209

Adds a renewable stone-line material in the form of craftable Adobe bricks.

Mix adobe in the Adobe Mixing Table (5 hay for 1 mix)
Then put the mix in the Adobe Baking Frame, for a maximum of 15 bricks by frames. Each mix fills 3 bricks.
Wait 3 days in the sun, but avoid rain and snow and keep it between 6 and 60°C and your bricks will be ready.

So you have 15 bricks for 5 mixes for 75 hay.

If you want to ignore weather, take a look at the mod settings :)

Dependencies :
* SYR Processor Framework for the processing of mix to bricks
* XML Extensions for the mod settings
21 Comments
kongkim May 27 @ 4:57am 
@Kaeh Cool thx :)

Sounds good with some settings.
Must say I like the ide of it needing to build outside in the sun, but that if you would like to build it indoor it come with a small extra cost, like in form on having a running camp fire or something like that. When I made the under roof mod I also was playing with a ide on a stone kilns to bake them indoor but at the cost of its a small amount at the time or something :)
Kaeh  [author] May 27 @ 4:11am 
Updated ;)
Kaeh  [author] May 27 @ 3:38am 
Good idea :)

For the roof thing, it needs a certain temperature to operate properly.
Safe Temperature is between 6°C and 60°C
Ideal Temperature is between 12°C and 60°C

Also, i'll update the mod soon with some settings (settings -> mod options -> the little '+' to the right of the button) to allow users to unset sun/rain/snow weather factors.
I'm also removing the need to have no roof cause that's kind of silly, the frames are not that big :)
kongkim May 27 @ 12:41am 
@Kaeh just to let you know, got the mod to work again if people want to use it under a roof. :)

I really would like to add so if build indoor it needs to be build close to a campfire, just to keep the balance a bit. Do you know if that can be done easy? or with the new processer mod?

Also play a bit with the changes, my personal take on it would be to make 1 adobe mix fill 3 rows on the bakers insted of only 1, it is a full bucket there should be more mix in one then to only 1 brick :P And i would cut down a bit on the crafting needed. its a bit much to craft 15 to fill one baker :)
kongkim May 26 @ 3:32pm 
Yah :)

And yes plz. let me know if you can see what i need to change for it to work.
Also bed time here anyway :P
Kaeh  [author] May 26 @ 3:29pm 
Yep I understand totally !

I hesitated to keep both for a time with a message saying « please remove the deprecated one and use the other one », should have done that I think ^^

For the patch I can’t tell rn but it’s an xml tag value to update from false to true in either the building or the process, ink try to remember tomorrow and update you if you want :)
kongkim May 26 @ 3:17pm 
Ok fair enough i did not see the changes on what is needed :)
But still really don't see the reason to change it.
I made a patch mod some time ago to people could build them under the roof, but that don't work adter the change. https://steamcommunity.com/sharedfiles/filedetails/?id=2943505845

And also got ALOT of red errors that killed the the FPS, until i deleted all bakers and build new ones. Not good for people not knowing what is happening and how to fix it.

Special if there really are no reason to change it :S

Don't get me wrong here, really apriciate you keeping the mod alive.
Kaeh  [author] May 26 @ 3:03pm 
Costs (items and work) had slightly increased, what do you find OP in the changes ?

Previously you got 15 bricks for 1 mix which cost 50 hay

Now you get 1 brick for 1 mix which cost 5 hay but can mix 15 in parallel (meaning you can have multiple instances of baking at the same time).
I think that’s what we see in your screenshot.

Also it bows bake in 3 days, up from 2 previously.

Maybe the mix are too heavy to represent the amount for a single brick tho.

Honestly there is no good answer as why the framework changed. To be totally honest, the original mod was supposed to change to this framework too (check description).

I thought it would be done, that way.
kongkim May 26 @ 2:42pm 
Also now i tried it, how do it make sense to have sooo many adobe mix in one baker?
https://i.imgur.com/XnWVAWQ.png

Its way to OP, and take a way some of the balance of the mod.
kongkim May 26 @ 2:20pm 
Way change framework?
Think its a bit of a bad move and just an extra mod needed..