Space Engineers

Space Engineers

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Real Gas Giants
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Type: Mod
Mod category: Asteroid, Planet
File Size
Posted
Updated
350.219 MB
Apr 25, 2024 @ 12:14pm
Apr 17 @ 9:51pm
62 Change Notes ( view )

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Real Gas Giants

Description
Time to explore the other half of the solar system!

With this mod, you can create gas giant planets of unlimited size that are more than just a skin on a normal rocky planet. Explore rings full of asteroids and space dust, dive into the dense clouds of the planetary atmosphere, and harvest resources with external collectors!

Whether you want to lazily orbit Jupiter, set up a resource collection base in Saturn's rings, or evade your foes by diving into Neptune's crushing atmosphere, it's all here. So take them for a spin, because they do that too!

Features
1. New RealGasGiant planet with optional rings that can be colored and textured as desired. Both the planet and rings can be set to rotate at any desired rate. Rings can be resized and reoriented in various ways.

2. Approaching the gas giant body will blot out external visuals gradually as you descend into the clouds. At deeper levels light will fade out completely and both players and grids can be configured to take damage (Depth zone progression: Safe -> Dmg Player -> Dmg Airtight Spaces -> Dmg All Grids -> Destroy All Grids). Atmo thrusters and wind turbines will work within the atmosphere like they would on a normal planet.

3. Asteroids are removed from the space inside of the planet. They can also be limited to only appearing within the rings if desired.

4. Resources can be gathered with external collector blocks from within the rings and the atmosphere itself. Three resources can be set up per planet if desired. 1 for rings, 1 for upper atmo, 1 for lower atmo (on the edge of crushing depth).

5. Gas giant planets will block out the sun, affecting solar block output and planet visuals (same as Eclipses mod). Can be disabled. Gas giant model will also occlude the lens flare effect on the sun from a much larger distance than normal planets.

6. Fully compatible with my RealStars and RealOrbits mods.

Preset Worlds
The Solar System (Scale 1:40)
https://steamcommunity.com/sharedfiles/filedetails/?id=3246711994

Custom World Setup
1. Use the planet spawn menu (Shift+F10) to spawn whatever gas giants you want (RealGasGiant planet) at whatever positions you want. Save and quit.

2. Go to the save folder for the world and look for the Config.xml inside of the Storage folder (...\Roaming\SpaceEngineers\Saves\<SteamId>\<SaveGameName>\Storage\3232085677.sbm_RealGasGiants\Config.xml).

3. Edit the Config.xml to adjust the settings for the world and each individual gas giant. Make sure to set <OverrideFromConfig> to true. Save the file.

4. Enjoy exploring!

Skins List
Planet Skins: ("paintable" means the <PlanetColor> control can tint the planet skin)
Default1 (Jupiter-like, paintable)
Default2 (Saturn-like, paintable)
DefaultJupiter (not paintable)
DefaultSaturn (not paintable)
DefaultBlackHole (not paintable)

Ring Skins:
Default1
Default2
Default3
DefaultBlackHole

Real Gas Giants Config Values
https://steamcommunity.com/workshop/filedetails/discussion/3232085677/4358999171578048089/

Real Gas Giants API for Modders
https://steamcommunity.com/workshop/filedetails/discussion/3232085677/4337607287061545068/

How to Create New Planet and Ring Skins
https://steamcommunity.com/workshop/filedetails/discussion/3232085677/4337607287061689717/




Extra Skins!
RealGasGiants - AddOn Planet Skins (Grebanton1234)
https://steamcommunity.com/sharedfiles/filedetails/?id=3248013815

Try with "Real Stars" Mod!
https://steamcommunity.com/sharedfiles/filedetails/?id=3152436752

Other Mods:
https://steamcommunity.com/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports
Mods by Echthros[discord.gg]

Support Future Mods/Updates
[ko-fi.com]
[www.paypal.com]
Popular Discussions View All (5)
9
Mar 20 @ 9:41am
PINNED: Config Values
Echthros
1
Mar 16 @ 6:25am
Texture layer flickering
Deapri
2
Jun 27, 2024 @ 12:39am
need help; when spawned, i am like in the core of the gas giant
SeeBass2020
145 Comments
Deapri Mar 14 @ 8:06pm 
is there a way to adjust ring opacity?
ELLIOTTCABLE on Discord Jan 15 @ 7:08am 
Okay, fantastic, thanks for the advice!

While I've got you, re: the thread on Asteroid Filter: Gravity - any details on how the gas giants' rings interact with the various Asteroid Filters?

1. Do the "Asteroid Filters" plugins have any effect on the Gas Giant rings' asteroids, or are they completely separate?
2. In particular, does Asteroid Filter: Grid Speed affect the rings? Playing with Real Orbits, i'm strongly suspecting asteroidal rings would be a no-go at orbital velocities if not 😅
3. How does the game-global 'asteroid density' setting from vanilla affect both of these together?
4. Does the "no astroids anywhere except the rings" feature of this mod work, or should that be avoided? (just out of curiosity; it feels redundant)
Echthros  [author] Jan 14 @ 9:13pm 
The rings themselves are drawn with an additive shader, so depending on your skybox and distance from the star, they may end up a lot brighter than you'd want. I'd recommend reducing the <RingLightMult> and <RingShadowMult> until their brightness is more appropriate. Reducing <RingLayerSpacingScale> so that the double layer isn't so visible from a distance may also help. If the ring color is too saturated, you can try blending a bit more towards white (it usually looks better if less saturated than the planet itself). Playing with the planet color as well so that they match better may also be a good idea.

You can take a look at the Trithorne Cluster world if you want to see a few gas giants with rings that have been tuned.

Also, the Default3 ring skin looks much better with a much thinner ring (<RingOuterScale> is low).
ELLIOTTCABLE on Discord Jan 14 @ 7:21pm 
Hm. Are there some settings that would end up with the 'ring' layers looking very ... sharp and unattractive? It basically looks like my newly-spawned gas-giant has two bright yellow paper rings cut out and strung around it, <RingLayerSpacingScale> apart. I'm not sure if I've misconfigured something, have stupid settings, or if this is just the best that can be done in the game-engine - but flying into them in search of asteroids wouldn't be much of a fun experience ... )=

(Started with Vanilla Systems , added a single default gas-giant using the editor, then turned on its rings. I've also tried switching to an external mod's ring-skin and/or planet-skin, and it seems to be about the same.)

If it's engine-limitation, any tips for making it look as attractive as possible within the limitations? (=
GigaCars Nov 25, 2024 @ 3:19pm 
surface zone is technically real solar systems zone, so idk why your reporting this on the gas giants

but send Ech the log so he can try and look into it
BustyCatbot Nov 25, 2024 @ 3:08pm 
When getting within the surface zone of a custom gas giant it just becomes a moon, any way to fix this or is this intentional behavior?
GigaCars Nov 12, 2024 @ 11:09am 
currently Real Solar Systems has this, but unless Ech wants to do some porting stuff sadly not
Masterbuilder2.0 Nov 11, 2024 @ 11:23pm 
can you pls make a way to customize the planet when createing it so i dont have to dig through files i want everything to be accesable via in game tools
Soulless Jelu Nov 9, 2024 @ 10:12pm 
I didn't pay attention for this option :steamfacepalm: