RimWorld

RimWorld

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Blood Animations
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Mod, 1.4, 1.5
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1.332 MB
20 apr, 2024 @ 14:25
9 feb @ 18:42
28 ändringsnotiser ( visa )

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Blood Animations

I 1 samling av Fuko
Fuko's Mods!
7 artiklar
Beskrivning
Extreme Violence!

Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings!

Directional Blood Sprays (Videos above)
  • Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done.

  • Blood particles last ~10s (configurable in options) and will fade away on it's own.

  • 15% (configurable in options) of particles will leave filth behind, which requires cleanup like vanilla blood.

Animated Bleeding

Animated bleeding based on pawn bleed rate.

Impact Debris

When hitting inorganic pawns or structures, debris will fly out!
Impact debris follow similar rules to blood spray.

Ricochets and Ground Impacts

When bullets are deflected by armor, or when hitting hard targets like mechanoids, ricochet animations may occur! There is also an improved particle effect when bullets hit the ground.

Bullet Casings

Originally a mod called [Syr] Bullet Casings. It was one of my favorites, but sadly no longer updated. So here it is reimplemented, with improved animations and fixed to be compatible with everything including modded weapons. This feature can be disabled in the options. Credit and thanks to Syrchalis!

Improved Fleshmass

Fleshbeasts and Fleshmass growths have improved blood animations and improved filth textures!


Compatible with Vanilla Expanded Framework blood types (Vanilla Races Expanded, Alpha Genes) as well as HAR (Humanoid Alien Races)





Performance
Inevitably, extra objects on the map has a cost, but these objects are relatively simple and do not last a long time, and how much and how long can be configured to the point where it has nearly 0% impact. So the performance cost shouldn't be noticeable and can be configured to match your needs.



Compatibility
  • Adjustable performance impact (Blood multiplier, cleanable filth chance, and fade time can be configured to fit your performance needs).

  • Safe to add and remove mid-game.

  • Independent, isolated, and minimal in scope, with no modifications to vanilla behavior/code required: Should be compatible with nearly every mod, leaves no permanent changes to your saved game, and will not brick your game.

  • Confirmed compatible with Combat Extended, Vanilla Expanded series, Alpha series, Dubs series, Ragdoll Physics, Melee Animation, Yayo's Animation, Layered Wall Destruction, Gore upon dismemberment, Gunplay, Blood Color Genes, HAR (Humanoid Alien Races), The Profaned, and hundreds more.

  • Multiplayer compatible if you turn off the filth options. This mod is entirely cosmetic only with the filth options off.

  • Incompatible: Bullet Casings do not work under CE. "Combat Effects for Combat Extended" will cause black blood unless you turn off their "show extra blood" option.



Updates
~1.09 update: Fixed null exception errors caused by changes to pawn caching in the latest version of Vanilla Framework Expanded.
~1.08 update: Bullet filth will now last a max of 35-40 days and will wash away from rain. Added toggle in options for ground impact particles.
~1.07 update: Improved fleshmass and fleshbeast blood animations, improved fleshmass filth textures, improved impact debris particles, added ground impact particles, added support for the unique blood types in The Profaned.
~1.06 update: Added bullet casings support for plasma weapons, VEAndroids will stop bleeding animation when they're fully bled out, and reduced default filth chance in options to 15%.
~1.05 update: Added Bullet Casings feature!
~1.04 update: Particles should now properly despawn based on the time defined in the mod options, rather than the time defined in the XML.
~1.03 update: Fix for System.IndexOutOfRangeException.
~1.02 update: Particles were skidding for longer than intended due to a small forgor.
~1.01 update: Added backwards compatibility for 1.4

Github Link: https://github.com/tenguin/Rimworld_BloodAnimations






Credits to: felutiahime[www.pixiv.net] and Nanashi Mumei for the art sources used in the thumbnail and tanosii_chan for the upvote animation! Give them a visit!
Populära diskussioner Visa alla (1)
0
17 maj @ 2:57
Incompatibility report
lol
423 kommentarer
horologium Nyss 
@a homeless orphan I'll make a 1.6 update and send it to you. in order to receive it, you must:

1 - be over 18
2 - take a clear picture of your feet. they must be both in the image, and clear to see. please use appropriate lighting depending on where the picture is taken. the picture must clearly display not only the main segment of your feet but the toes as well. please attach the pictures you take and email them to nudecelebsforfree@gmail.com and I will get in touch with you
A homeless orphan 27 minuter sedan 
Hi, will this be updated to version 1.6?
horologium 3 timmar sedan 
woah, lets be civil here. i understand that you're coping from having to use an inferior mod loader because you only play with shaders and distant horizons but we can have our differences. you're allowed to be wrong just as much as I want this mod to be updated :3c
Alex_ 4 timmar sedan 
bitch! FABRIC IS BETTER
horologium 6 timmar sedan 
also, im not sure if this is a bug with the mod or not but every time I press alt + f4 the game crashes. I am indubitably distraught at this interaction as I wanted to bind that to my architect menu. I tried playing with just this mod and the issue still happens? that might be something you want to look at
horologium 6 timmar sedan 
neoforge branched off of forge so some systems have slight changes. because of how many mechanics this mod changes some of it would break if you tried to use it on neoforge. thats why im hoping for a fabric port because then you could probably use the connector mod and it would work that way.... [modrinth.com]
crowbarcollective 7 timmar sedan 
hey so somehow this mod only works on forge? why does it not work on neoforge? i use 1.12.2
Jiopaba 8 timmar sedan 
Horologium having way too much fun all over these comments lol.
KawwaK 8 timmar sedan 
Why isn't this vanilla???!!
horologium 8 timmar sedan 
do you think you could port this mod to 1.21 fabric? i know forge is the better modloader but some of my friends are playing on a fabric modpack and I want to add this mod in because i think it would be cool with scape and run: parasites