Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example, a letter pops up :
"Your colonist <name>, child of your faction leader <name>, is now adult.
These factions may propose a diplomatic marriage for them :
* faction list, with estimated time before proposal *"
If we had no compatible faction before (not enough relation) but we do have enough now, maybe a different letter :
"The faction <name> now considers diplomatic marriages with your faction.
These pawns are eligible for diplomatic marriage :
*pawn list*
This faction will propose a marriage in roughly <time>"
(Also if it could be retro-active, meaning if you do code this and after I update the mod, any currently eligible pawn and faction will trigger the letter)
Also, may I suggest making this event a bit more variable with the ability to generate encounter map and control PA pawns during it?
Why does couple requiring help from raid always decide to just chill in the snow instead of going inside the house or home area at least?
@Rhaenys This mod focus on marry-off, which means your pawn will leave to join an NPC ally faction yet you still need to worry about their safety to keep the union. If I let player ideology leader marry off, they will no longer be your leader for they are no longer player controlled pawn, unless I let the other side marry in, but marry-in is not a part of this mod for making your own pawn a VIP of the union will make the most important playstyle of this mod pointless. If you like marry-in, a mod called Romance on the Rim can do similar things
Do you have any plans to allow the players leader to marry the child of another leader? I know there would be an issue with leaders not spawning with family, but I am very willing to customize families of leaders in my saves, this feature would add so much!